BlendLuxCore Development

Discussion related to the LuxCore functionality, implementations and API.
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Thu Oct 15, 2020 2:34 pm

Yes, it doesn't look like a bug to me.

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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg » Mon Nov 16, 2020 12:36 pm

Just have this idea that can be really helpfull in many cases :

The possiblity to export render settings so that someone can just load it and render a project without typing every single digit by hand.
Would be very usefull ;)
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14AUDDIN
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Re: BlendLuxCore Development

Post by 14AUDDIN » Mon Nov 16, 2020 5:35 pm

Wanted to ask, could a "Factor" slider be added to the HSV node and the Color Math node when set to Add, Substract and Multiply?
This could used together with the random per Island node to add slight color variations to different objects with the same Material.
Cycles:
blender_2020-11-16_17-34-17.png
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Mon Nov 16, 2020 5:44 pm

Just mix the output with the unmodified input (with a math mix node).

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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg » Tue Nov 17, 2020 1:25 pm

Another good request.
there is an efficient behaviour when moving timeline bar in Blender cycles with the viewport set to rendered. The viewport render only update when user stop moving the bar. It is the same for scene editing the viewport is update just after the user enter parameters so it stay responssive.
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