Wireframe texture

Discussion related to the LuxCore functionality, implementations and API.
Posts: 341
Joined: Tue Dec 11, 2018 12:38 pm
Location: Germany

Re: Wireframe texture

Post by CodeHD » Tue Aug 11, 2020 2:06 pm

Sharlybg wrote:
Sat Aug 08, 2020 2:18 pm
This a very good addition allowing some sci fi wire effects ;)

Like this it is a bit like the Voronoi (crackle) texture, but with more explicit control via the mesh.

User avatar
Posts: 983
Joined: Sun Jul 01, 2018 12:07 pm
Location: Switzerland

Re: Wireframe texture

Post by FarbigeWelt » Fri Aug 21, 2020 8:27 am

Dade wrote:
Tue Aug 11, 2020 10:43 am
If there is some interest in the topic of wireframe shader, I can further work on it once I have finished with the bevel one: at first, I was thinking it more like a debug tool or a toy.
I am interested in wireframe shading. In my opinion sometimes wireframes with definable wire radius and material is a great tool for visualization/illustration. For me this side product
would be welcome.

(At present I am used to use an add-on tracing an object’s edges drawing curves. But, this is not really straight forward because the curves bodies get the shape of cones instead of cylinders. This I do not like much.)
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
Windows 10 Pro 64 || 2x16 Cores, AMD Ryzen 3950X @3.5GHz, 64 GB RAM, DDR4 @3.2 GHz
2x openCL, AMD Radeon RX 5700 XT, 8 GB VRAM || Gfp = SFFT Gflops

Post Reply