A baking test scene

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nestanqueiro
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Re: A baking test scene

Post by nestanqueiro » Fri Jan 24, 2020 9:45 pm

Thanks, how could I have missed that... I guess I went looking for the options in an earlier build I had at home, after reading about it at work, where I was testing baking...

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Dade
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Re: A baking test scene

Post by Dade » Fri Jan 31, 2020 1:48 pm

I have added the support for transparencies and shadowcatcher to BAKECPU: https://skfb.ly/6QoxX
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TAO
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Re: A baking test scene

Post by TAO » Sun Feb 16, 2020 3:22 pm

that's really nice. Well done.
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viewtopic.php?f=5&t=1010&start=160#p22925

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Dade
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Re: A baking test scene

Post by Dade » Tue May 05, 2020 12:07 pm

I have added the support for denoising baked light maps with Intel ODIN (i.e. the new OIDN v1.1 feature).
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Sharlybg
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Re: A baking test scene

Post by Sharlybg » Tue May 05, 2020 12:32 pm

Dade wrote:
Tue May 05, 2020 12:07 pm
I have added the support for denoising baked light maps with Intel ODIN (i.e. the new OIDN v1.1 feature).
That is great ! it is something I need to study to do in lux. It offer some possibility for interior archviz :idea:
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Dade
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Re: A baking test scene

Post by Dade » Tue May 05, 2020 2:01 pm

Sharlybg wrote:
Tue May 05, 2020 12:32 pm
Dade wrote:
Tue May 05, 2020 12:07 pm
I have added the support for denoising baked light maps with Intel ODIN (i.e. the new OIDN v1.1 feature).
That is great ! it is something I need to study to do in lux. It offer some possibility for interior archviz :idea:
Note: BAKECPU is not exposed in BlendLuxCore. This stuff is currently used only by https://www.vectary.com
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zuljin3d
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Re: A baking test scene

Post by zuljin3d » Sat May 16, 2020 1:55 pm

Dade wrote:
Tue May 05, 2020 12:07 pm
I have added the support for denoising baked light maps with Intel ODIN (i.e. the new OIDN v1.1 feature).
Note: BAKECPU is not exposed in BlendLuxCore. This stuff is currently used only by https://www.vectary.com
If I use only luxcoreui, should I manually apply "denoise" to baked maps using OIDN (denoise.exe)?
Actualy sorry for my google translate english :)

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Dade
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Re: A baking test scene

Post by Dade » Sat May 16, 2020 2:30 pm

zuljin3d wrote:
Sat May 16, 2020 1:55 pm
Dade wrote:
Tue May 05, 2020 12:07 pm
I have added the support for denoising baked light maps with Intel ODIN (i.e. the new OIDN v1.1 feature).
Note: BAKECPU is not exposed in BlendLuxCore. This stuff is currently used only by https://www.vectary.com
If I use only luxcoreui, should I manually apply "denoise" to baked maps using OIDN (denoise.exe)?
You can define an image pipeline in the .cfg including OIDN, like: https://github.com/LuxCoreRender/LuxCor ... ke.cfg#L39
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zuljin3d
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Re: A baking test scene

Post by zuljin3d » Sat May 16, 2020 4:41 pm

Thanks a lot Dade, it works!
Attachments
21143185794640(denoise).jpg
Actualy sorry for my google translate english :)

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