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Re: Path Space Regularization (aka the solution to SDS paths)

Posted: Wed Sep 25, 2019 4:12 pm
by lacilaci
Dade wrote:
Wed Sep 25, 2019 2:43 pm
PSR is never going to be reliable and/or easy to use, I give up. I will now on pursue a photon mapping/vertex merging solution. Photon mapping has is fair share of problems (notice the dark borders on polygon edges) but it is a least something I can work on.
Good, if it's not supposed to work auto-magically then we need something better :)

Re: Path Space Regularization (aka the solution to SDS paths)

Posted: Wed Sep 25, 2019 4:13 pm
by provisory
It's sad, but understandable...

Does it mean the replacing of Hybrid rendering too?

Re: Path Space Regularization (aka the solution to SDS paths)

Posted: Wed Sep 25, 2019 5:38 pm
by Dade
provisory wrote:
Wed Sep 25, 2019 4:13 pm
Does it mean the replacing of Hybrid rendering too?
No, why ? It is just a different solution only for SDs paths (like PSR was), I don't want to touch stuff that works well.

Re: Path Space Regularization (aka the solution to SDS paths)

Posted: Wed Sep 25, 2019 5:53 pm
by provisory
OK, so photon mapping will be used here for SDS paths only.
It wasn't clear for me.

Re: Path Space Regularization (aka the solution to SDS paths)

Posted: Wed Oct 02, 2019 8:25 am
by Dade
I removed the PSR support.

R.I.P.