MaxToLux - 3ds Max Integration for LuxCore

Discussion related to the LuxCore functionality, implementations and API.
Dexter
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by Dexter » Sat May 16, 2020 4:02 pm

thanks for the beta version.
but I can't install it.
I deleted the old version, but it is still detected.

Dexter
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by Dexter » Sat May 16, 2020 4:37 pm

its good . you have to use the setup of version 0.03 to uninstall properly

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TAO
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO » Sat May 16, 2020 6:02 pm

you have to use the setup of version 0.03 to uninstall properly
Thank you to mention that, Old version needs to be uninstalled through the installer or in Add/Remove program inside the windows control panel. it may list with the name "Installer" there.
or you can simply use this uninstaller -> http://3dfine.com/down/lux/LuxCoreMax-v0.0.3.zip
If you have any issues, please let me know.
Omid Ghotbi (TAO)
Download link to last MaxToLux build.
viewtopic.php?f=5&t=1010&start=160#p22925

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TAO
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO » Sat May 16, 2020 6:24 pm

A few suggestions.
3dsmax has a different scale system and the scene inside 3dsmax are big.
As a result, you need to use light with a little bit hight power around 50-100 or higher value for larger scenes.
Disable gamma in 3dsmax (Rendering-> Gamma) for better results until I figure out a good solution, or at least try to render with and without gamma to see which one is better for your scene.
Use standard spot/omni/directional light
Always use a physical camera.
let Plugin decide which is the best for render.
Metropolis and Sobol sampler works best in my opinion.
Use a reflector or an object as a light softener in scenes works way better than use too many direct lights As real-life lighting, depends on what you want to do, of course, it's not performance friendly but better in lighting.
Omid Ghotbi (TAO)
Download link to last MaxToLux build.
viewtopic.php?f=5&t=1010&start=160#p22925

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lacilaci
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by lacilaci » Sat May 16, 2020 7:21 pm

I've put link to your plugin (from your signature) to luxcore trello... Hope that's ok with you

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TAO
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO » Sat May 16, 2020 8:38 pm

lacilaci wrote:
Sat May 16, 2020 7:21 pm
I've put link to your plugin (from your signature) to luxcore trello... Hope that's ok with you
Great, that's nice. Thank you.
That's my Trello id "omid_ghotbi" if I need to add or manage MaxToLux there.
Omid Ghotbi (TAO)
Download link to last MaxToLux build.
viewtopic.php?f=5&t=1010&start=160#p22925

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lacilaci
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by lacilaci » Sun May 17, 2020 5:03 am

TAO wrote:
Sat May 16, 2020 8:38 pm
lacilaci wrote:
Sat May 16, 2020 7:21 pm
I've put link to your plugin (from your signature) to luxcore trello... Hope that's ok with you
Great, that's nice. Thank you.
That's my Trello id "omid_ghotbi" if I need to add or manage MaxToLux there.
Alright, I've sent invitation to the board

a1-kh
Posts: 19
Joined: Wed Nov 06, 2019 1:55 pm

Re: MaxToLux - 3ds Max Integration for LuxCore

Post by a1-kh » Sun May 17, 2020 10:42 am

TAO wrote:
Sat May 16, 2020 6:24 pm
A few suggestions.
3dsmax has a different scale system and the scene inside 3dsmax are big.
As a result, you need to use light with a little bit hight power around 50-100 or higher value for larger scenes.
Disable gamma in 3dsmax (Rendering-> Gamma) for better results until I figure out a good solution, or at least try to render with and without gamma to see which one is better for your scene.
Use standard spot/omni/directional light
Always use a physical camera.
let Plugin decide which is the best for render.
Metropolis and Sobol sampler works best in my opinion.
Use a reflector or an object as a light softener in scenes works way better than use too many direct lights As real-life lighting, depends on what you want to do, of course, it's not performance friendly but better in lighting.
Hi TAO, long time no see. I hope every thing is fine and healthy.
I tried the sample scene but when press render i get error message :

An exception occurred while rendering with 3ds Max.

This render will abort. If you render again without resolving the exception, you may experience instability.

Wrong number of values in property: scene.textures.Map_1.file

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Dade
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by Dade » Sun May 17, 2020 11:03 am

a1-kh wrote:
Sun May 17, 2020 10:42 am
Wrong number of values in property: scene.textures.Map_1.file
Is there a space in file name ? It should be enclosed in " " in that case.
Support LuxCoreRender project with salts and bounties

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TAO
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO » Sun May 17, 2020 11:09 am

It's a known issue with a too-long image path for textures. When I parse a too long file address in LuxCore it can not find the image file.
I'm trying to fix it.
For now, you can just move your project in a smaller path, for example, d:\temp or such.
Sorry for the inconvenience.
It's a brand new plugin and there are so many things do work on, I'm trying my best.
Let me if this fixes the issue.
Omid Ghotbi (TAO)
Download link to last MaxToLux build.
viewtopic.php?f=5&t=1010&start=160#p22925

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