MaxToLux - 3ds Max Integration for LuxCore

Discussion related to the LuxCore functionality, implementations and API.
User avatar
TAO
Developer
Posts: 129
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO » Tue Apr 21, 2020 6:31 pm

Hi everybody.
It's been about two months since my last post but the world is in a crisis because of coronavirus so we are too in France.
By the way, as we are in quarantine at this moment and I have more time to spend on the LuxCoreRenderer project, I finished the selection device for render part and now it's possible to select between hardware devices for render and use just selected device.
At the moment it works for up to 3 devices, just to be sure it's working properly and maybe use a list box in the future to show as many devices as available for render.

OpenCL.jpg
Omid Ghotbi (TAO)
Download link to last MaxToLux build.
viewtopic.php?f=5&t=1010&start=160#p22925

Dexter
Posts: 13
Joined: Thu Nov 28, 2019 10:22 am

Re: MaxToLux - 3ds Max Integration for LuxCore

Post by Dexter » Tue Apr 21, 2020 8:17 pm

thx for Maj
where can i download the new version?

User avatar
Sharlybg
Donor
Posts: 2007
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: MaxToLux - 3ds Max Integration for LuxCore

Post by Sharlybg » Tue Apr 21, 2020 9:00 pm

Why is always the addon so hard to find ?
Is it usable ?
A friend of mine told me the xth time that the original place to the addon isn't showing any thing related to download.

Should we say to people that Max and luxcore have an addon bridge or it is more alpha closed dev thing ?
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA

User avatar
TAO
Developer
Posts: 129
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO » Wed Apr 22, 2020 12:42 am

Hi, everyone.
I can pin a post pointed to download link and update it every time that I release a new build or you can go back in this forum thread and find it by yourself.
Anyhow it's not a finished version and it's more like the Alpha test phase, the old plugin was so rusty and almost useless to work with so I use a small part of it and you can see that in new shaders and other parts of projects that almost complete.
I can render a good quality image with the new build but many parts of code are hard-coded and need more work to be used in real production.
As I'm a busy developer I can work on MaxToLux only in my spare time so I can't promise it will be finished soon, life needs money too.
But I will try my best to at least build a stable version for the beta test very soon.
And also I will release a build version of the new plugin so you can test all of the new features and of course give me some feedback on it.
Please understand this point, the MaxToLux plugin is really close to the beta phase but at the same time, I'm so busy with other projects too.
I'll promise, you will be able to try a new build with so many features very soon.
Thank you for your patient.
Omid Ghotbi (TAO)
Download link to last MaxToLux build.
viewtopic.php?f=5&t=1010&start=160#p22925

User avatar
TAO
Developer
Posts: 129
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO » Tue Apr 28, 2020 5:15 pm

Hi.
Dave a little help here, please.
I face old issues that really need to be fixed.
When I render the scene without any bump everything looks fine but as soon as I add any bump texture odd shadow on objects begin to appear and it looks like about shadows stopper or segment issue or some other problems.
Here some images to look at and of course dumb scene.
0002.jpg
0001.jpg
t.zip
(6.36 MiB) Downloaded 5 times
Omid Ghotbi (TAO)
Download link to last MaxToLux build.
viewtopic.php?f=5&t=1010&start=160#p22925

User avatar
B.Y.O.B.
Developer
Posts: 3553
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCore

Post by B.Y.O.B. » Tue Apr 28, 2020 5:37 pm

It looks to me like the bump is just way too strong.
Use a scale texture between the imagemap und the .bumptex slot to multiply the imagemap with something like 0.001.

User avatar
TAO
Developer
Posts: 129
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO » Tue Apr 28, 2020 7:58 pm

Thank you B.Y.O.B
That solves the issue, I can still see a little bit black when I try to apply bump but it's acceptable.
image.png
image1.png
Omid Ghotbi (TAO)
Download link to last MaxToLux build.
viewtopic.php?f=5&t=1010&start=160#p22925

User avatar
TAO
Developer
Posts: 129
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO » Sat May 02, 2020 9:08 am

About the odd shadow on objects, I tried to use scale texture in between bump and normal map it somehow works and didn't dork at the same time.
When scale parameter is too low it seems work but with really small value. I barely can see the effect.
Especially about Normal Map. Maybe there is an issue with Normal direction.
01.jpg
Scale 0.01
05.jpg
Scale 0.05
06.jpg
Scale 0.05 without Diffuse map
07.jpg
Same Normal Map Different light setup (Sun & Sky)
N01.jpeg
Other software Without Normal map
N02.jpg
Same Normal Map other software
Annotation 2020-05-02 035931.jpeg
Same Normal Map other software
Omid Ghotbi (TAO)
Download link to last MaxToLux build.
viewtopic.php?f=5&t=1010&start=160#p22925

User avatar
B.Y.O.B.
Developer
Posts: 3553
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCore

Post by B.Y.O.B. » Sat May 02, 2020 9:30 am

Are you using the "normalmap" texture in LuxCore? It has a "scale" property.
https://wiki.luxcorerender.org/LuxCore_ ... _normalmap

User avatar
TAO
Developer
Posts: 129
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO » Sat May 02, 2020 12:00 pm

Maybe the problem is about input value in the Normal map.
Annotation 2020-05-02 162658.jpg
What exactly the input value is?
Is that another image map or texture or something else?
I tried to input another image/texture but I get the same result.
Omid Ghotbi (TAO)
Download link to last MaxToLux build.
viewtopic.php?f=5&t=1010&start=160#p22925

Post Reply