MaxLuxCore - 3ds Max Integration for LuxCore

Discussion related to the Engine functionality, implementations and API.
Dexter
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by Dexter » Fri Nov 29, 2019 1:50 pm

TAO wrote:
Thu Nov 28, 2019 4:34 pm
Thank you to mention that, so it can be different in different PCs.
I'm working on that, but as i don't have any issue on my pc is a bit hard to fix it.
Please try this build and inform me if the issue is solved.
some options in this build may not work as it supposes to.
also, 2 more shaders add to this build and you can test new shaders too.

http://3dfine.com/down/lux/LuxCoreMax-v0.0.3.zip
another thing, if 3dsmax crashes on start, i may accidentally remove tbb.dll in the installer so just copy this http://3dfine.com/down/lux/tbb.dll into 3dsmax root and you should be good to go.
Sorry yesterday i had problems with my connection. I try this and i come back.

Dexter
Posts: 10
Joined: Thu Nov 28, 2019 10:22 am

Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by Dexter » Fri Nov 29, 2019 6:47 pm

TAO wrote:
Thu Nov 28, 2019 4:34 pm
Thank you to mention that, so it can be different in different PCs.
I'm working on that, but as i don't have any issue on my pc is a bit hard to fix it.
Please try this build and inform me if the issue is solved.
some options in this build may not work as it supposes to.
also, 2 more shaders add to this build and you can test new shaders too.

http://3dfine.com/down/lux/LuxCoreMax-v0.0.3.zip
another thing, if 3dsmax crashes on start, i may accidentally remove tbb.dll in the installer so just copy this http://3dfine.com/down/lux/tbb.dll into 3dsmax root and you should be good to go.
Well, I solved the decimal problem on 3DsMAx. I have a new message of eurror
Image

Dexter
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by Dexter » Fri Nov 29, 2019 6:50 pm

the crash at the opening of the material editor is still

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TAO
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by TAO » Fri Nov 29, 2019 9:24 pm

Dexter wrote:
Fri Nov 29, 2019 6:47 pm
Well, I solved the decimal problem on 3DsMAx. I have a new message of error
What was the problem with the decimal point, is that all about your windows language options?
What are your default windows language anyway ?
Also, can you try one of the sample scenes in the last posts, just to be sure?
I have seen that error message before but I can't remember what was about.
Omid Ghotbi (TAO)

Dexter
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Joined: Thu Nov 28, 2019 10:22 am

Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by Dexter » Fri Nov 29, 2019 9:37 pm

TAO wrote:
Fri Nov 29, 2019 9:24 pm
Dexter wrote:
Fri Nov 29, 2019 6:47 pm
Well, I solved the decimal problem on 3DsMAx. I have a new message of error
What was the problem with the decimal point, is that all about your windows language options?
and also can you try one of the sample scenes in the last posts, just to be sure.
Yes it is Windows language options. I tried the DanishWood scene. the rendering works but the material editor still crash
Image

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TAO
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by TAO » Fri Nov 29, 2019 9:42 pm

Can you send me a screenshot for the Material editor problem or there is not any message?
Omid Ghotbi (TAO)

Dexter
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by Dexter » Sat Nov 30, 2019 12:08 am

TAO wrote:
Fri Nov 29, 2019 9:42 pm
Can you send me a screenshot for the Material editor problem or there is not any message?
Sometimes it happens that the editor window appears, but all the materials are black and when I click on them to modify , 3dsmax crash
Image

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TAO
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by TAO » Sat Nov 30, 2019 9:58 am

That's really strange, do you have any special materials/shaders/textures or renderers.
I try LuxCore with standard/vray/maxwel/arnold/corona shaders and it works fine.
Annotation 2019-11-30 132338.jpg
Annotation 2019-11-30 133921.jpg
It may be something related to special shaders or even language.

What is this parameters, i can't see that in material editor?
Annotation 2019-11-30 194114.jpg
Omid Ghotbi (TAO)

a1-kh
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by a1-kh » Sat Nov 30, 2019 6:20 pm

Hi there, hope you all doing great guys .
I am still on the first version that you upload it TAO (LuxCoreMax-v0.0.2.zip) , didn't updated it yet.
I went to the old scenes and found out also this problem
file : http://3dfine.com/down/lux/004.zip
file : http://3dfine.com/down/lux/004.zip
file : http://3dfine.com/down/lux/004.zip
file : http://3dfine.com/down/lux/004.zip
file : http://3dfine.com/down/lux/004.zip
file : http://3dfine.com/down/lux/004.zip
2 Problems :
- the material editor is working but all black, Luxcore materials and Standard materials.
- the two options for ( Samples limit ) and ( Refresh time ) don't work.


The scene renders fine though. This is for all the scenes (DanishMood.zip)(Depth.zip)(LightEmmision.zip)

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TAO
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by TAO » Sat Nov 30, 2019 7:00 pm

first, check if the material editor set to LuxMaxCore in the renderer options.
Annotation 2019-11-30 223736.jpg
if it does not work try to update to the new version and update material previews.
if it doesn't working again let me know.
Thank you.
Omid Ghotbi (TAO)

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