MaxToLux - 3ds Max Integration for LuxCore

Discussion related to the LuxCore functionality, implementations and API.
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TAO
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO » Sun Jun 21, 2020 6:15 pm

Add support for volumetric materials.
Laser + Dust render test.
LaserDust.jpg
Annotation 2020-06-20 224337.jpeg
Omid Ghotbi (TAO)
Download link to last MaxToLux build.👇👇
viewtopic.php?f=5&t=1010&start=160#p22925

a1-kh
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by a1-kh » Mon Jun 22, 2020 5:39 pm

TAO wrote:
Sun Jun 21, 2020 6:15 pm
Add support for volumetric materials.
Laser + Dust render test.

LaserDust.jpg
Annotation 2020-06-20 224337.jpeg
nice work :o
These are some nice lasers :o :o

May the force be with you 8-) 8-) 8-) 8-)

are there any builds to test, last one was 0.0.4. and what about the slow performance on bucket rendering, i hope it can be fixed :?

Ericka
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by Ericka » Tue Jun 23, 2020 11:00 pm

Amazing work, I can't wait to test new features. :)

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patro
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by patro » Mon Jul 06, 2020 6:13 pm

TAO wrote:
Sat May 16, 2020 2:10 pm
MaxToLux beta V0.0.4 3dsmax 2019
it's still for test use and not for final production.
https://3dfine.com/down/lux/MaxToLux-Beta v0.0.4.zip

Simple Material Scene.
https://3dfine.com/down/lux/MaterialTest.zip

MaterialTest.jpg
Hi TAO,
nice to see that the plugin project for 3ds max isn't dead.
I noticed in the material test image that the testers are all faceted and not smooth, is it on purpose?
thanks

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TAO
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO » Tue Jul 07, 2020 9:12 am

It was a problem with smoothing faces, I already fixed it and in a new build, you can render both smooth and hard surfaces at the same time.
:)

I planed to release new build but there are too many parameters to support and also working with 3dsmax parameters it's a bit time-consuming.
I'll try my best to release a new build soon.

This is the new preview and smooth surface.
MaxToLux.jpg
Last edited by TAO on Tue Jul 07, 2020 12:30 pm, edited 2 times in total.
Omid Ghotbi (TAO)
Download link to last MaxToLux build.👇👇
viewtopic.php?f=5&t=1010&start=160#p22925

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TAO
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO » Tue Jul 07, 2020 9:16 am

You can expect lots of bug fixes, Also, support for almost all the LuxCoreRendere lights, shaders plus camera volumetric effects such as dust.
Still, many parameters left and I'm a busy alone developer. ;)
Omid Ghotbi (TAO)
Download link to last MaxToLux build.👇👇
viewtopic.php?f=5&t=1010&start=160#p22925

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patro
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by patro » Mon Jul 13, 2020 5:43 pm

Tao, that is great! :)
great job!

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dragon32
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by dragon32 » Fri Jul 31, 2020 4:47 pm

Hi, thank you very much Tao for your work. A simple DOF test after some crash of 3ds max, I was unable to use an HDRI for the environment in any way
Attachments
Luxmax3.png

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patro
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by patro » Wed Aug 12, 2020 12:59 pm

Hi Tao, i see the maxTolux is for max 2019.
I'm still on 2018, are you going to release a final version for max 2020/21?
or it will be compatible with the lates max versions?

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