MaxLuxCore - 3ds Max Integration for LuxCore

Discussion related to the Engine functionality, implementations and API.
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TAO
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MaxLuxCore - 3ds Max Integration for LuxCore

Post by TAO » Fri Mar 29, 2019 5:57 am

Hi everyone, I'm trying to pick up from where I left off the LuxMax plugin and as I'm a bit busy I'll appreciate any kind of help.
I will upload the new code and new screenshots as soon as possible.
Thank you for your help.

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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by TAO » Sun Mar 31, 2019 9:08 pm

I manage to upgrade the project to work with new 3dsmax and visual studio, but all parameters change and most of the project is not usable.
Lights, camera, all shaders none of them work and it's crash most of the time, but the good news is i can compile the project and I'll fix issues in the near future.

Annotation 2019-04-01 013158.jpg
intensity not working, image is burn

Annotation 2019-04-01 013248.jpg
camera plugin cause and od issue in modifier

Annotation 2019-04-01 013313.jpg
renderer crash, almost on anything , material editor, render time, etc

Annotation 2019-04-01 014020.jpg
just one material appear and not even work


good news is renderer compiled and load in 3dsmax and mesh converter seems to work correctly (I hope).
:)
Last edited by TAO on Sun Mar 31, 2019 9:18 pm, edited 3 times in total.
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by B.Y.O.B. » Sun Mar 31, 2019 9:14 pm

At least you already got a rendered image :)
Just do one step at a time, don't try to fix everything at once.
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by TAO » Sun Mar 31, 2019 9:17 pm

sure, thank you for your suggestion. :)
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by Sharlybg » Mon Apr 01, 2019 9:27 am

A.M.A.Z.I.N.G !

Congrats :D
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by TAO » Mon Apr 01, 2019 6:39 pm

Basic render engine works now, Material editor preview fixed, most shaders work now and some of them still need more work.
I can see some triangles especially on edge of shadows and i think mesh converter function needs to be fixed too.

Annotation 2019-04-01 225434.jpg
Material editor LuxMaxCore
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by Sharlybg » Mon Apr 01, 2019 7:34 pm

You are getting it at a pretty fast pace. :D
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by B.Y.O.B. » Mon Apr 01, 2019 7:59 pm

TAO wrote:
Mon Apr 01, 2019 6:39 pm
I can see some triangles especially on edge of shadows
Don't bother with that for now, looks like the terminator problem. You can only mitigate it by using a larger light source or subdividing the mesh further.
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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by lacilaci » Tue Apr 02, 2019 11:54 am

wow that's some fast pacing here :D

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Re: MaxLuxCore - 3ds Max Integration for LuxCore

Post by lacilaci » Tue Apr 02, 2019 11:57 am

But I wonder, how would you go about framebuffer and tonemapping? In blender we can use linear output from luxcore and blender's own filmic tonemapping...

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