Tile by tile Rendering
Posted: Sun Jan 06, 2019 9:02 am
Is there any way to change tile by tile rendering like cycles.im running on i3 and Hd 5450 gpu.how can i optimize rendering on my pottato pc
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I don't really know anything, but I will tell you anyway!kumaran7 wrote: Sun Jan 06, 2019 9:02 am Is there any way to change tile by tile rendering like cycles.im running on i3 and Hd 5450 gpu.how can i optimize rendering on my pottato pc.
Do you mean setting the tile size or something else ? In LuxCore, the amount of samples for each tile (i.e. the amount of work) is <tile width> x <tile height> x <AA> and you can change all 3 parameters.kumaran7 wrote: Sun Jan 06, 2019 9:02 am Is there any way to change tile by tile rendering like cycles.im running on i3 and Hd 5450 gpu.how can i optimize rendering on my pottato pc.
Thank you Wasdwasd wrote: Sun Jan 06, 2019 9:54 amI don't really know anything, but I will tell you anyway!kumaran7 wrote: Sun Jan 06, 2019 9:02 am Is there any way to change tile by tile rendering like cycles.im running on i3 and Hd 5450 gpu.how can i optimize rendering on my pottato pc.
I think your gpu is not compatible with luxcore, so it's only cpu you can count on. I don't think tiles could help, because tiles or not, you'll need certain amount of samples per pixel to get clean image. And it's about how many samples per unit of time your cpu's doing.
My observations:
1) Path engine is faster than Bidir
2) Diffuse light generate more noise than direct light
3) Volumes take very long time to render
4) I don't really use anything besides bidir and hdri lighting, so I don't really know anything
5) While rendering luxcore shows Samples/Sec number, it's samples per pixel. If you image has 1 million pixels and your samples/sec is 200k, you'll get 1 sample for each pixel in 5 seconds. And 1000 samples (on average) for each pixel in 1000 * 5 seconds = 83 minutes. So, if rendering is going to be longer than you want it to, you'll have to change something in your scene.
It's not what you're asking about, it's just to entertaing you a little until someone wise shows up![]()
More like cycles rendering where result will show after rendering tile by tile but not rendering again and again.Dade wrote: Sun Jan 06, 2019 10:48 amDo you mean setting the tile size or something else ? In LuxCore, the amount of samples for each tile (i.e. the amount of work) is <tile width> x <tile height> x <AA> and you can change all 3 parameters.kumaran7 wrote: Sun Jan 06, 2019 9:02 am Is there any way to change tile by tile rendering like cycles.im running on i3 and Hd 5450 gpu.how can i optimize rendering on my pottato pc.
There is an adaptive rendering option where tiles are not rendered anymore when they noise is under a threshold. However tile rendering is worse than full image rendering in general and should be used only if you don't have enough memory to store the complete image in CPU/GPU memory.kumaran7 wrote: Sun Jan 06, 2019 12:49 pm More like cycles rendering where result will show after rendering tile by tile but not rendering again and again.
thank you dadeDade wrote: Sun Jan 06, 2019 1:13 pmThere is an adaptive rendering option where tiles are not rendered anymore when they noise is under a threshold. However tile rendering is worse than full image rendering in general and should be used only if you don't have enough memory to store the complete image in CPU/GPU memory.kumaran7 wrote: Sun Jan 06, 2019 12:49 pm More like cycles rendering where result will show after rendering tile by tile but not rendering again and again.
Just use no tile rendering if you can, it is better.
Under what sort of circumstances might this not be the case?full image sampling is almost always faster