Dark poly spot
Posted: Fri Sep 11, 2020 2:45 pm
I struggling with a dark poly spot in my model in both blendluxcore 2.4 / 2.5 on CPU / GPU not in Cycles:
Dade PM you with the file.
Dade PM you with the file.
Show your work, get help, participate in development
http://forums.luxcorerender.org/
Another user is runing in the same issue : viewtopic.php?f=10&t=2584&p=25383#p25383
The triangles have NaN UV coordinates:Sharlybg wrote: ↑Wed Sep 16, 2020 9:42 amAnother user is runing in the same issue : viewtopic.php?f=10&t=2584&p=25383#p25383
here is the mesh with isolated wrong surfaces :
Darkspot bug.blend
Code: Select all
ply
format ascii 1.0
comment Created by Blender 2.83.5 - www.blender.org, source file: 'Darkspot bug.blend'
element vertex 96
property float x
property float y
property float z
property float nx
property float ny
property float nz
property float s
property float t
element face 24
property list uchar uint vertex_indices
end_header
-0.291856 -0.093864 0.682044 -0.032319 -0.999451 0.000000 nan nan
-0.300529 -0.093583 0.498582 -0.032319 -0.999451 0.000000 nan nan
-0.264689 -0.094742 0.507916 -0.032319 -0.999451 0.000000 nan nan
-0.263646 -0.094776 0.759046 -0.032319 -0.999451 0.000000 nan nan
-0.300529 -0.093583 0.498582 -0.032319 -0.999451 0.000000 nan nan
-0.301779 -0.093543 0.299369 -0.032319 -0.999451 0.000000 nan nan
-0.264892 -0.094736 0.299369 -0.032319 -0.999451 0.000000 nan nan
-0.264689 -0.094742 0.507916 -0.032319 -0.999451 0.000000 nan nan
[...]
Thanks Dade it is done here : https://developer.blender.org/T80835You can report the problem to Blender developers by providing this file a telling them to export in .ply format and check the UV coordinates (aka ST coordinates).
However they may be not able to track the problem from there because the NaN may be the result of the process used to build the mesh (so they may be unable to track what tool is broken and has generated the NaN).
This is correct. This bug report requires steps to get a mesh into a state where UVs are NaN, otherwise we can't investigate it.
Not a Number.