Volume Pass Support?
Posted: Sun May 03, 2020 2:46 pm
Hey all, just for fun yesterday, I made a quick scene to test out underwater caustics and volume effects and came up with this result.
I'm wondering if there's a way to render out a pass for the volume, like cycles and most other renderers have. (Side note: It'd be cool if there was also a caustics pass, but I've created a node group that has a workaround for that which is able to isolate caustics for most scenes. In this one though, it also catches the volume lighting effects, which is less than desirable.)
Are there any plans to implement a volume pass, or is there something I'm missing?
I'm wondering if there's a way to render out a pass for the volume, like cycles and most other renderers have. (Side note: It'd be cool if there was also a caustics pass, but I've created a node group that has a workaround for that which is able to isolate caustics for most scenes. In this one though, it also catches the volume lighting effects, which is less than desirable.)
Are there any plans to implement a volume pass, or is there something I'm missing?