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Re: Texture view in Blender viewport

Posted: Tue Apr 03, 2018 3:29 pm
by B.Y.O.B.
Sharlybg wrote:
Tue Apr 03, 2018 1:21 pm
There is a little problem with the new option "show in viewport" : It doesn't respect material face matching. I mean sometime when i hit this button the texture cover the entiere object.
Thanks for the report, I had not thought of this case.
I fixed it.

Re: Texture view in Blender viewport

Posted: Wed Jan 30, 2019 11:05 pm
by wasd
I turned "Show in Viewport" on, now I can't disable it.

Re: Texture view in Blender viewport

Posted: Wed Jan 30, 2019 11:31 pm
by B.Y.O.B.
Go into edit mode, select all faces that you want to "reset", open an image editor and click on the "x" to the right of the currently selected image name.

Re: Texture view in Blender viewport

Posted: Fri Mar 08, 2019 12:18 am
by wasd
Okaaay. Now I can't turn it on :?

I select all faces in edit mode, open file in image editor, press "Show in Viewport" button. Still no image in viewport.
In one file everything is fine, in another I can't see texture in viewport.
Dirty file curse again :cry:

UPD: Found it. It's Viewport/Shading/Textured Solid checkmark. Should be checked. Thanks, wasd.

Re: Texture view in Blender viewport

Posted: Sun Mar 22, 2020 9:40 am
by wasd
Is it now possible in 2.82? I mean, like in cycles, not that hack from 2.79.

Re: Texture view in Blender viewport

Posted: Tue Mar 24, 2020 9:26 am
by wasd
Nobody use textured view?

Re: Texture view in Blender viewport

Posted: Wed Mar 25, 2020 3:13 pm
by wasd
hey

Re: Texture view in Blender viewport

Posted: Wed Mar 25, 2020 3:18 pm
by marcatore
With the latest daily builds you can use the LookDev mode of the viewport and you can see any texture you like in the viewport.

https://youtu.be/mzxQaxemWHI

Consider that you're using a daily build, so if you're in production could be a bit risky.
In any case it seems working fine.
Try it and check if it's good enough.

Re: Texture view in Blender viewport

Posted: Wed Mar 25, 2020 6:58 pm
by wasd
Didn't try it yet, but isn't this also ray-trayced? Material preview shouldn't use ray traycing. It should just project texture and add bump. Now luxcore pretty useless when it comes to texturing objects. You must set up textures in cycles or eevee, then do something to uv until ur satisfied with look, then switch to luxcore and make materials. :crap:

Re: Texture view in Blender viewport

Posted: Thu Mar 26, 2020 8:04 am
by marcatore
You should try it.

Take a blender daily build, take a daily BlendLuxCore build and try it.
At the moment it's the only way to preview textures without passing by Cycles or EEVEE .
And if you have any requests about this, make a question to B.Y.O.B that is developing the Blender addon.