Lux Alpha mask
Posted: Mon Feb 10, 2020 6:10 pm
I 'm rendering some stuff that require heavy compositing and extensive use of Alpha mask.
I need my background to be rendered as transparent but i've a very usefull flat plane reflector in the background.
So when the alpha is computed my flat wide background
surface is included making the alpha mask not transparent at all.
So i need a method to exclude the surface from alpha calculation.
I need my background to be rendered as transparent but i've a very usefull flat plane reflector in the background.
So when the alpha is computed my flat wide background
surface is included making the alpha mask not transparent at all.
So i need a method to exclude the surface from alpha calculation.