Re: Emission node problems
Posted: Fri Oct 11, 2019 3:21 pm
We could add a "normalize" flag to blackbody texture so it may be easier to use by providing a [0.0, 1.0] values 

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In my opinion this is more useful, cause, at the end, what we need (at least me) is to have the "correct" color with a specific color temperature.Dade wrote: Fri Oct 11, 2019 3:21 pm We could add a "normalize" flag to blackbody texture so it may be easier to use by providing a [0.0, 1.0] values![]()
Code: Select all
scene.textures.<texture name>.type = blackbody
scene.textures.<texture name>.temperature = 6500
scene.textures.<texture name>.normalize = 1
But what is exactly that you can't understandmarcatore wrote: Sun Dec 29, 2019 11:03 am Dade, I've tested the Normalize option but there is something I cant' understand.
This was (mostly) due to the presence of a clamp of the result between 0.0 and 1.0. I removed the clamp so it should have now the expected behavior.marcatore wrote: Mon Dec 30, 2019 12:26 pm I can't understand that you wrote "Anyway, you can already scale the output or set the gain to 1/89159.6 to obtain the same result." but, from my tests, is clearly that it's not like this.
So, if it should be the same, why the color is different if you use or not the normalize option?
And, speaking about the hue of the light, I can say that the unnormalized(but scaled as suggested) version is the color I'm expecting from a 2700°K light source.