Re: Curvature using hitpoint info
Posted: Wed Oct 09, 2019 4:08 pm
I used subdivision modifier and applied it at 2 levels of subdivision
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You mean they are duplicate in LuxCore?Dade wrote: Wed Oct 09, 2019 3:57 pm@B.Y.O.B. I receive a mesh with 6531 duplicated vertices out of 36494 but if I do a "mesh => clena up => merge vertices by distance", Blender tells me there are no duplicates. What is going on ? Is it the result of some applied modifierDade wrote: Wed Oct 09, 2019 3:39 pm I may have found the problem: this suzanne model has apparently a LOT of duplicate vertices.![]()
May be, I'm not sure but if I look for duplicated vertices in the Suzanne, I found thousands of them.B.Y.O.B. wrote: Wed Oct 09, 2019 6:13 pmYou mean they are duplicate in LuxCore?Dade wrote: Wed Oct 09, 2019 3:57 pm@B.Y.O.B. I receive a mesh with 6531 duplicated vertices out of 36494 but if I do a "mesh => clena up => merge vertices by distance", Blender tells me there are no duplicates. What is going on ? Is it the result of some applied modifierDade wrote: Wed Oct 09, 2019 3:39 pm I may have found the problem: this suzanne model has apparently a LOT of duplicate vertices.![]()
Maybe the Blender -> LuxCore conversion function is screwing something up (I rewrote it for Blender 2.80)?
Yes, the "wrong" Suzanne has 3357 duplicate vertices over 10496 while the "right" has only 355 over 8076. Pointiness, to work well, needs a uniform surface, duplicate vertices cause "seams".Egert_Kanep wrote: Thu Oct 10, 2019 10:58 am Dade/B.Y.O.B , could you try this scene? I used different method to subdivide the object and it seems to give better results. Instead of applying subdivision modifer I subdivided object in edit mode
Yup.Egert_Kanep wrote: Sun Oct 13, 2019 9:29 am Awesome, so now it doesn't matter if mesh is a bit wonky