Page 5 of 5

Re: Swimming pool / Underwater / Caustics

Posted: Wed May 15, 2019 11:31 am
by epilectrolytics
B.Y.O.B. wrote:
Mon May 13, 2019 2:32 pm
@epilectrolytics nice result, would also make a good example scene on its own!
I made a new topic with an improved version of the scene and all links and disclaimers.

Re: Swimming pool / Underwater / Caustics

Posted: Wed May 15, 2019 11:34 am
by Fox
B.Y.O.B.
If you denoised the scene, were the ALBEDO.exr and AVG_SHADING_NORMAL.exr files pure black.
I wonder maybe it's new luxcore build, or volume type, or sampler i changed.

Re: Swimming pool / Underwater / Caustics

Posted: Wed May 15, 2019 11:46 am
by B.Y.O.B.
Fox wrote:
Wed May 15, 2019 11:34 am
If you denoised the scene, were the ALBEDO.exr and AVG_SHADING_NORMAL.exr files pure black.
I wonder maybe it's new luxcore build, or volume type, or sampler i changed.
No, they were as they should.
Are you using BidirVM? Maybe they are not supported there?

Re: Swimming pool / Underwater / Caustics

Posted: Wed May 15, 2019 11:56 am
by Fox
B.Y.O.B. wrote:
Wed May 15, 2019 11:46 am
No, they were as they should.
Are you using BidirVM? Maybe they are not supported there?
Yes i was using BidirVM, the render was denoised, strange i think i have seen this maps working before, well maybe not.