Skyfront VR
Posted: Sun Sep 09, 2018 3:58 pm
Works I have done for a game called Skyfront VR. I'll probably post here more works in the future.
Original render was 10000x6000 pixels and rendered a bit over an hour. Path OpenCl with GPU+CPU. Rendered characters separately, used only sun for keylight, flat color for fill and area for rim light.
Original render was 10000x6000 pixels and rendered a bit over an hour. Path OpenCl with GPU+CPU. Rendered characters separately, used only sun for keylight, flat color for fill and area for rim light.