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Hey that's pretty good (Caustic)

Posted: Sat Feb 08, 2020 6:53 pm
by Noah_
Hybrid Back/Forward path tracing is NICE.

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Re: Hey that's pretty good (Caustic)

Posted: Sat Feb 08, 2020 6:59 pm
by tayo6
Looks good!!! Took u how long render?

Re: Hey that's pretty good (Caustic)

Posted: Sat Feb 08, 2020 7:22 pm
by Noah_
tayo6 wrote:
Sat Feb 08, 2020 6:59 pm
Looks good!!! Took u how long render?
Test report: This test was done with an Intel I5 and a GTX 1050 Ti with 32 GB of RAM.

First example: Path OpenCL with Sobol and clamping of 10.9. Only Path Tracing without any option activated. Time: 28 minutes 2000 Samples + Node denoise.

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Second example: Path OpenCL with Sobol and clamping of 10.9. Hybrid Back / Forward path tracing. Time: 28 minutes 2000 Samples + Node denoise.

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Third example: Path OpenCL with Sobol and clamping of 10.9. Hybrid Back / Forward path tracing with SDS paths. Time: 52 minutes 2000 Samples + Node denoise. (The image I uploaded)

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BiDir CPU with Metropolis and clamping of 10.9. BiDir (Bidirectional Path Tracing). Time 2 hours 51 minutes. 2000 Samples + Node denoise.

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Re: Hey that's pretty good (Caustic)

Posted: Thu Feb 13, 2020 8:11 am
by tayo6
It looks very neat