Search found 287 matches

by kintuX
Sat Mar 16, 2019 1:28 pm
Forum: User Support
Topic: [LuxMark] CPU not available
Replies: 7
Views: 168

Re: [LuxMark] CPU not available

Check for Devices supporting OCL in your system with Geeks3D GPU Caps Viewer
by kintuX
Sat Mar 16, 2019 1:11 pm
Forum: Development
Topic: Tiled OIDN Denoising
Replies: 36
Views: 951

Re: Tiled OIDN Denoising

Love glitches, love the work you do... keep fighting ;)

BTW
Up to how many splits this tiling can do?
ie. What happens if number of splits is equal or exceeds number of pixels? Crash, glitch, warning or no work done?
Man, am eager to test it 8-)
by kintuX
Sat Mar 16, 2019 12:43 pm
Forum: Development
Topic: Sketchup Python API
Replies: 2
Views: 104

Re: Sketchup Python API

Martijn Berger has done Sketchup bindings for Python, he did a Sketchup to Blender plugin but maybe it could be used for a Luxcore plugin? https://github.com/martijnberger/pyslapi Sadly he seems to have gone AWOL so the Blender plugin doesn't work with 2.79b (Python version) Need to build from sour...
by kintuX
Mon Mar 11, 2019 1:18 pm
Forum: Development
Topic: PhotonGI cache
Replies: 852
Views: 36302

Re: PhotonGI cache

marcatore wrote:
Mon Mar 11, 2019 1:07 pm
could you post the final image with that kind of lighting setup?
Here, done in 120seconds (502 samples):
Buhbuh.jpg
PS
above had HDRI instead of "Clear White Sky" :roll:
Here's another in 120sec (499 samples):
Bah.jpg
PPS
Notice bad settings worsen performance :P
by kintuX
Mon Mar 11, 2019 1:07 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 463
Views: 46187

Re: BlendLuxCore Development

Great work B.Y.O.B.
by kintuX
Mon Mar 11, 2019 1:01 pm
Forum: Development
Topic: PhotonGI cache
Replies: 852
Views: 36302

Re: PhotonGI cache

Going to check what is going on. I suspect the large span between light intensities (precision issue? ie. Sun&Sky VS Candle light) combined with "Automatic Lookup Radius" (too small or not enough photons?), since after values get balanced & Radius is set manually, debug result looks like: pff.jpg
by kintuX
Mon Mar 11, 2019 12:48 pm
Forum: User Support
Topic: wrong light groups with OpenCL
Replies: 32
Views: 710

Re: wrong light groups with OpenCL

kintuX can you explain me your post: what do you suggest? Thank you, Rickyx I'm suggesting nothing, but just showing different results using different techniques. Since I don't know what the intended goal is, I can only advise to learn, to know what tools to use to achieve & deliver best results on...
by kintuX
Mon Mar 11, 2019 12:42 pm
Forum: General Discussion
Topic: CGI tech news box
Replies: 94
Views: 23710

Re: CGI tech news box

Priorities changed in favor of fast and cheap - arch. interior eyecandies. Quality (precise, complex, feature rich light sim) is a thing of the past here Thanks for your answer. I'm not that pessimistic :) The foray into fast interior rendering with version 2.2 is welcome to me even if that's not m...
by kintuX
Mon Mar 11, 2019 12:37 pm
Forum: Works in Progress
Topic: Comparison Between Lux and Cycles
Replies: 20
Views: 790

Re: Comparison Between Lux and Cycles

But I don't looking for flaws, it's flaws come looking for me! :D When I must use bump, I do normal maps, them working fine. It's just I'm a bit frustrated when height map can't do bump for me. It's just a bump effect, so really there's nothing too excessive to expect (alike displacement). Yes, als...
by kintuX
Sat Mar 09, 2019 12:01 pm
Forum: User Support
Topic: wrong light groups with OpenCL
Replies: 32
Views: 710

Re: wrong light groups with OpenCL

Forward Path seems not suited for this. Check render @ ~160k samples
Path160k.jpg
Oppose to bidir, metropolis, uniform, OIDN, 128 samples (beware the lack of gif quality)

Image