Search found 638 matches

by kintuX
Wed Apr 07, 2021 9:27 am
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 549
Views: 152815

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Accept my sincere condolences.
& Keep your heart bright.
by kintuX
Tue Apr 06, 2021 3:17 pm
Forum: Development
Topic: Histogram-preserving Blending for Randomized Texture Tiling (aka Procedural stochastic texturing)
Replies: 19
Views: 3499

Re: Histogram-preserving Blending for Randomized Texture Tiling (aka Procedural stochastic texturing)

Heads up... tools are available in a web browser. HPT.jpg source: https://twitter.com/i/status/1318566180546879489 Tool to Make your texture tileable with histogram-preserving blending "Disclaimer: this is a CPU implementation that runs in javascript. The GPU implementation presented in the paper is...
by kintuX
Sat Mar 27, 2021 10:11 am
Forum: User Support
Topic: Printing colour transparency coming out grey
Replies: 4
Views: 473

Re: Printing colour transparency coming out grey

Haven't read the thread, but Blender's default setting for Color Management: View Transform is Filmic > if so, switch to Standard.
by kintuX
Sat Mar 27, 2021 10:05 am
Forum: Computer Graphic News
Topic: Parallax mapping in CGI
Replies: 2
Views: 625

Re: Parallax mapping in CGI

... another way of using parallax mapping is to fake interiors.

Image
by kintuX
Thu Mar 18, 2021 9:14 pm
Forum: User Support
Topic: Baking Bevel in Cycles
Replies: 52
Views: 4021

Re: Baking Bevel in Cycles

I'd appreciate it if you stay away from ad hominems. Adding a winky eye doesn't make them funnier. Cheers. Honestly, I didn't notice. I am interested in ideas expressed while 'avatars' are last thing on my mind, but whenever I see a repeating pattern a flaw - impatience & angst overwhelm me. My fau...
by kintuX
Thu Mar 18, 2021 9:41 am
Forum: User Support
Topic: Baking Bevel in Cycles
Replies: 52
Views: 4021

Re: Baking Bevel in Cycles

Know limits as already explained in this thread. Nothing new to investigate.
Maybe you just need to study more... ;)
by kintuX
Wed Mar 17, 2021 8:28 am
Forum: Development
Topic: luxcore standalone annoying infinite loop
Replies: 1
Views: 274

Re: luxcore standalone annoying infinite loop

I can confirm the issue. After render hits Halt then just switching to Image Pipeline 1 (OIDN denoiser) LuxCore starts an infinite loop. [19.703] [MergeSampleBuffersOCL] Kernels compilation time: 16ms [LuxRays][19.734] [LinearToneMap] Compiler options: -D LUXRAYS_OPENCL_KERNEL -D SLG_OPENCL_KERNEL -...
by kintuX
Tue Mar 09, 2021 4:05 pm
Forum: User Support
Topic: Baking Bevel in Cycles
Replies: 52
Views: 4021

Re: Baking Bevel in Cycles

Capsule for edges is just f***ing ingenious :mrgreen:

That's why I love you Dade, always delivering amazing surprises!

PS
BTW, have you considered how to tackle and represent concave edges then?
by kintuX
Tue Mar 09, 2021 3:48 pm
Forum: Development
Topic: OIDN new version Out
Replies: 27
Views: 4251

Re: OIDN new version Out

AndreasResch wrote:
Tue Mar 09, 2021 1:38 pm
The problem seems to be 2.83 here. In 2.83 it doesn't work for me neither. It does in 2.91 and 2.92.
Strange, working fine in 2.83.12 LTS, 2.91.2 & 2.92 (same addon distributed to blender version respective foolders)

IME also, OIDN 1.3 results are best compared to other denoisers now.
by kintuX
Sat Mar 06, 2021 2:21 am
Forum: User Support
Topic: problem with caustics in pool
Replies: 4
Views: 440

Re: problem with caustics in pool

some pointers
changed point light to sun, with smaller size & lower intensity, more photons, higher waves displacement... keep on going ;)
luxcorepoolsun.png