Accept my sincere condolences.
& Keep your heart bright.
Search found 638 matches
- Wed Apr 07, 2021 9:27 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 549
- Views: 152815
- Tue Apr 06, 2021 3:17 pm
- Forum: Development
- Topic: Histogram-preserving Blending for Randomized Texture Tiling (aka Procedural stochastic texturing)
- Replies: 19
- Views: 3499
Re: Histogram-preserving Blending for Randomized Texture Tiling (aka Procedural stochastic texturing)
Heads up... tools are available in a web browser. HPT.jpg source: https://twitter.com/i/status/1318566180546879489 Tool to Make your texture tileable with histogram-preserving blending "Disclaimer: this is a CPU implementation that runs in javascript. The GPU implementation presented in the paper is...
- Sat Mar 27, 2021 10:11 am
- Forum: User Support
- Topic: Printing colour transparency coming out grey
- Replies: 4
- Views: 473
Re: Printing colour transparency coming out grey
Haven't read the thread, but Blender's default setting for Color Management: View Transform is Filmic > if so, switch to Standard.
- Sat Mar 27, 2021 10:05 am
- Forum: Computer Graphic News
- Topic: Parallax mapping in CGI
- Replies: 2
- Views: 625
Re: Parallax mapping in CGI
... another way of using parallax mapping is to fake interiors.


- Thu Mar 18, 2021 9:14 pm
- Forum: User Support
- Topic: Baking Bevel in Cycles
- Replies: 52
- Views: 4021
Re: Baking Bevel in Cycles
I'd appreciate it if you stay away from ad hominems. Adding a winky eye doesn't make them funnier. Cheers. Honestly, I didn't notice. I am interested in ideas expressed while 'avatars' are last thing on my mind, but whenever I see a repeating pattern a flaw - impatience & angst overwhelm me. My fau...
- Thu Mar 18, 2021 9:41 am
- Forum: User Support
- Topic: Baking Bevel in Cycles
- Replies: 52
- Views: 4021
Re: Baking Bevel in Cycles
Know limits as already explained in this thread. Nothing new to investigate.
Maybe you just need to study more...
Maybe you just need to study more...

- Wed Mar 17, 2021 8:28 am
- Forum: Development
- Topic: luxcore standalone annoying infinite loop
- Replies: 1
- Views: 274
Re: luxcore standalone annoying infinite loop
I can confirm the issue. After render hits Halt then just switching to Image Pipeline 1 (OIDN denoiser) LuxCore starts an infinite loop. [19.703] [MergeSampleBuffersOCL] Kernels compilation time: 16ms [LuxRays][19.734] [LinearToneMap] Compiler options: -D LUXRAYS_OPENCL_KERNEL -D SLG_OPENCL_KERNEL -...
- Tue Mar 09, 2021 4:05 pm
- Forum: User Support
- Topic: Baking Bevel in Cycles
- Replies: 52
- Views: 4021
Re: Baking Bevel in Cycles
Capsule for edges is just f***ing ingenious 
That's why I love you Dade, always delivering amazing surprises!
PS
BTW, have you considered how to tackle and represent concave edges then?

That's why I love you Dade, always delivering amazing surprises!
PS
BTW, have you considered how to tackle and represent concave edges then?
- Tue Mar 09, 2021 3:48 pm
- Forum: Development
- Topic: OIDN new version Out
- Replies: 27
- Views: 4251
Re: OIDN new version Out
Strange, working fine in 2.83.12 LTS, 2.91.2 & 2.92 (same addon distributed to blender version respective foolders)AndreasResch wrote: ↑Tue Mar 09, 2021 1:38 pmThe problem seems to be 2.83 here. In 2.83 it doesn't work for me neither. It does in 2.91 and 2.92.
IME also, OIDN 1.3 results are best compared to other denoisers now.
- Sat Mar 06, 2021 2:21 am
- Forum: User Support
- Topic: problem with caustics in pool
- Replies: 4
- Views: 440
Re: problem with caustics in pool
some pointers
changed point light to sun, with smaller size & lower intensity, more photons, higher waves displacement... keep on going
changed point light to sun, with smaller size & lower intensity, more photons, higher waves displacement... keep on going
