Search found 197 matches

by kintuX
Sat Sep 22, 2018 8:02 pm
Forum: User Support
Topic: Luxcore renders light through glass very slowly
Replies: 7
Views: 155

Re: Luxcore renders light through glass very slowly

The issue on the window shelf is caused by geometry. Tracing through glass is painfully long everywhere, that's just the nature of these engines. This is where RTXs are supposed to fill the gap . Or PoverVR previously, but nobody cared... or did Apple...? Personally, i favored SPPM above all (in my ...
by kintuX
Fri Sep 21, 2018 8:52 pm
Forum: Works in Progress
Topic: First render in LuxCore - interior
Replies: 15
Views: 207

Re: First render in LuxCore - interior

lemonade wrote:
Fri Sep 21, 2018 8:15 pm
I don't know why, but I have half of the settings you have
Oh... i use latest alpha from here: LuxCoreRender v2.1alpha3 released (READ THE NOTE!)
& here's a thread about Denoiser Integration.

Enjoy ;)
by kintuX
Fri Sep 21, 2018 6:35 pm
Forum: Works in Progress
Topic: First render in LuxCore - interior
Replies: 15
Views: 207

Re: First render in LuxCore - interior

Btw, can someone tell me where do I find denoiser? Properties Editor > Render > LuxCore Denoiser (tick check box). denoiser.jpg & UV Editor > T-panel > last tab named "LuxCore" (must be activated before rendering in Render settings) UVeditor.jpg Results can be observed under Render Layer pass DENOI...
by kintuX
Fri Sep 21, 2018 12:35 pm
Forum: Works in Progress
Topic: First render in LuxCore - interior
Replies: 15
Views: 207

Re: First render in LuxCore - interior

To solve Shading Issue either:
  • Set the object Shading to Flat.
  • Check Normals 'Auto Smooth' on, set prefered Angle (if grayed out, most likely since it's imported fbx, Clear Custom Split Normals Data)
  • Add support Edges.
  • Post a file with only the corrupt object in it.
by kintuX
Sun Sep 16, 2018 1:19 pm
Forum: Finished Work
Topic: Luxcore 2.1 Benchmark
Replies: 38
Views: 1244

Re: Luxcore 2.1 Benchmark

Finally, results: OCL Path 00:07:25.94 - GTX 1060 6GB + Q M5000 8GB + 2x xeon X5650 (24 threads @ 2.667 GHz) 00:09:05.62 - GTX 1060 6GB + Q M5000 8GB 00:15:13.79 - GTX 1060 6GB 00:16:03.29 - Q M5000 8GB CPU Path 00:37:04.52 - 2x xeon X5650 (24 threads @ 2.667 GHz) 05:12:10.11 - SurfacePro3 i5-4300U ...
by kintuX
Fri Sep 14, 2018 2:28 pm
Forum: Finished Work
Topic: Luxcore 2.1 Benchmark
Replies: 38
Views: 1244

Re: Luxcore 2.1 Benchmark

Some more study on this scene - analysis done, then playing for a bit.
LuxCore2.1a3_Benchmark-1A.Default.jpg

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BTW... "License & registration, please!"
8-)
by kintuX
Fri Sep 14, 2018 2:06 pm
Forum: User Support
Topic: Adding & Modifying Nodes via Python?
Replies: 2
Views: 122

Re: Adding & Modifying Nodes via Python?

Yes, overwhelming, but anyways -THANK YOU! I know, it will take time, patience and perseverance... Am also realizing, a good way to learn is by simply observing issues and fixes on repos. Since my brain then tries to find or construct a pattern from the observed process... oh, wow... got so many thi...
by kintuX
Wed Sep 12, 2018 6:49 pm
Forum: User Support
Topic: Adding & Modifying Nodes via Python?
Replies: 2
Views: 122

Adding & Modifying Nodes via Python?

First, i'm ignorant in python :oops: but for years i have this constant urge to dive in... and i know it will take a looong time. So i decided to at least do few small steps. For starters i'd like to modify HSV node inputs. Specifically, I want to lift max. Saturation & Value from 2 to X. But as exp...
by kintuX
Wed Sep 12, 2018 4:16 pm
Forum: User Support
Topic: Error: Unsupported illuminate light strategy in CompiledScene::CompileLights()
Replies: 2
Views: 93

Re: Error: Unsupported illuminate light strategy in CompiledScene::CompileLights()

B.Y.O.B. wrote:
Tue Sep 11, 2018 9:53 pm
Direct light cache is not yet implemented for OpenCL engines.
Thank you for the reminder... ;) had forgotten already.