Search found 491 matches

by kintuX
Tue Jan 14, 2020 9:51 pm
Forum: Development
Topic: Triplanar mapping / stochastic texturing
Replies: 122
Views: 2425

Re: Triplanar mapping / stochastic texturing

Q: Is there any control to manipulate the overlay blending like it can be done with Cycles (Blend value)? At the moment it is a double square blending (i.e. quite fast) but it is easy to add different types of blending if needed. This type is fine. What I meant by Blend value is the influence of it...
by kintuX
Tue Jan 14, 2020 6:38 pm
Forum: Development
Topic: Triplanar mapping / stochastic texturing
Replies: 122
Views: 2425

Re: Triplanar mapping / stochastic texturing

Edit Ah, the Bump seems to have no effect where textures blend. Your node setup looks wrong, follow the one Dade posted above in this post: https://forums.luxcorerender.org/viewtopic.php?f=5&t=1638&start=90#p19295 Yup, that works :) Thanks for pointing out the correction. Triplanar_test-DadeNodeTre...
by kintuX
Tue Jan 14, 2020 4:56 pm
Forum: Development
Topic: Triplanar mapping / stochastic texturing
Replies: 122
Views: 2425

Re: Triplanar mapping / stochastic texturing

So, does it work ? Suzanne looks OK. Triplanar.jpg Q: Is there any control to manipulate the overlay blending like it can be done with Cycles (Blend value)? ie https://i.stack.imgur.com/Lge1t.png -------------------------------------------------------------------------------------------------------...
by kintuX
Mon Jan 13, 2020 6:27 pm
Forum: User Support
Topic: HDRI Manipulation (scaling)
Replies: 6
Views: 168

Re: HDRI Manipulation (scaling)

Hi there again! I was wondering this time if there is a way to manipulate the HDRI I'm using. Particularly, what I would like to do is to scale it to adjust the reflection of the object. Is there any way to do it? I know that i can adjust the rotation but I don't see it for the scale. There is a me...
by kintuX
Mon Jan 13, 2020 5:49 pm
Forum: User Support
Topic: ENV cache persistence
Replies: 17
Views: 393

Re: ENV cache problems

Sadly persistence only solves one issue still.. 1.Heavily obstructed exterior(dense foliage for example) will result in pretty bad cache which might need different settings (more ram more preproces) 2.Preproces and ram usage is also varying depending on camera position (autolookup radius isn't expo...
by kintuX
Mon Jan 13, 2020 5:13 pm
Forum: User Support
Topic: Metal Reflection & Brighter Refraction - Bug with OCL
Replies: 2
Views: 133

Re: Metal Reflection & Brighter Refraction - Bug with OCL

I fixed a problem, recently introduced, with normals of instanced/motion blurred object. Now the metal/mirror/glass object look the same between CPU and OpenCL. Confirming the fix. Working correctly now. Quick comparison gif: https://i.imgur.com/jN9hZyZ.gif Note: The difference in rendered image be...
by kintuX
Sun Jan 12, 2020 9:57 pm
Forum: User Support
Topic: Emission Unit Artistic/Power
Replies: 6
Views: 214

Re: Emission Unit Artistic/Power

The BlendLuxCore bug was fixed by neo2068 in this commit: https://github.com/LuxCoreRender/BlendLuxCore/commit/e352d392f7a50092c0e1278c85d5b9a5ca2dbf34 Please reach out to him, I don't have any administrator rights to decide what gets in or out. TYVM for the info, I'll try to revert those back myse...
by kintuX
Sun Jan 12, 2020 9:07 pm
Forum: User Support
Topic: ENV cache persistence
Replies: 17
Views: 393

Re: ENV cache persistence

Here are simple videos done with Blender 2.81a & a latest daily BlendLuxCore. Scene properties: diffused walls, HDRI lit, Halt @ 200 samples, Sobol, OCL, PGI & ENV caches, no clamp, resolution 720p - RAW video link (@streamable) - OIDN video link (@streamable) Aha, flickers. Persistence is out for n...
by kintuX
Sun Jan 12, 2020 8:21 pm
Forum: User Support
Topic: Emission Unit Artistic/Power
Replies: 6
Views: 214

Re: Emission Unit Artistic/Power

The reason why it gets brighter when using Power is that now a bug in BlendLuxCore has been fixed to make Power work the way it was always supposed to be in LuxRender. Which means that now, when using Power, the brightness is normalized, it will look as bright for any hue, and changing the value of...
by kintuX
Sun Jan 12, 2020 4:24 pm
Forum: User Support
Topic: Metal Reflection & Brighter Refraction - Bug with OCL
Replies: 2
Views: 133

Metal Reflection & Brighter Refraction - Bug with OCL

Maybe it's only on my side | W10, B281a, latest LuxCore 2.3beta (9addec117) | :? So, as mentioned in ENV cache persistance thread , ... There are differences between CPU vs OCL :? Using OCL: A. Glass produces brighter caustics (refractive) /// Notice darker shadow with CPU B. Metal is missing reflec...