Menger Sponge

Post your tests, experiments and unfinished renderings here.
epilectrolytics
Donor
Donor
Posts: 790
Joined: Thu Oct 04, 2018 6:06 am

Menger Sponge

Post by epilectrolytics »

Inside of a Menger sponge with Cupid, a Nymph and The Marble Player.
.
bunkercache5.jpg
.
PathOCL + PGI + OIDN on RTX2070+GTX1060 28min for 1500 samples.
Cache Building (2 million photons) takes 13min with the sculptures and pipes, without only 15 sec.
Now waiting for cache save, load and merge functionality for animation 8-)
Racleborg
Posts: 621
Joined: Sat Apr 07, 2018 10:31 am
Location: UK

Re: Menger Sponge

Post by Racleborg »

Looks great! :)
wasd
Posts: 319
Joined: Tue Apr 24, 2018 7:20 pm

Re: Menger Sponge

Post by wasd »

Looks like great target for me to plagiarize ^^

upd: nice painting, right? ;)
Attachments
p.png
CPU Bidir + Metropolis | Core i5-4570
epilectrolytics
Donor
Donor
Posts: 790
Joined: Thu Oct 04, 2018 6:06 am

Re: Menger Sponge

Post by epilectrolytics »

Thanks Guys!

@wasd:
Denoise painting?!
:lol:

I chose the Menger sponge because it creates interesting light situations inside.
Your experiments are very welcome!
epilectrolytics
Donor
Donor
Posts: 790
Joined: Thu Oct 04, 2018 6:06 am

Spaceframe DOF

Post by epilectrolytics »

mengcage2.jpg
simple path + sobol
User avatar
Lincoln Deen
Posts: 16
Joined: Sat Jan 26, 2019 2:41 pm
Location: United States
Contact:

Re: Menger Sponge

Post by Lincoln Deen »

whoa, very cool.
thanks for sharing!
Racleborg
Posts: 621
Joined: Sat Apr 07, 2018 10:31 am
Location: UK

Re: Menger Sponge

Post by Racleborg »

Really nice/interesting. Looks fab! :)
epilectrolytics
Donor
Donor
Posts: 790
Joined: Thu Oct 04, 2018 6:06 am

Spaceframe #2

Post by epilectrolytics »

Thanks Lincoln & Racleborg!

Now I wasted one day of render time experimenting with scattering volumes, no result.
Also OIDN does not work well with volumes (It's a mystery to me why OIDN doesn't like GODRAYS - probably another dyslexic issue).

Anyways, after restoring clear skies there is another menger frame render:
.
mc16+.jpg
epilectrolytics
Donor
Donor
Posts: 790
Joined: Thu Oct 04, 2018 6:06 am

Menger Bunker #2

Post by epilectrolytics »

epilectrolytics wrote: Mon Mar 18, 2019 4:56 pm Now waiting for cache save, load and merge functionality for animation 8-)
...aaand now it's here and it works great!

Rendered 300 frame animation of the bunker scene in 25h including 90 (!) min cache building.
Then used DaVinci Resolve to retime into 1200 frames for 24 x 50/s.
The DaVinci optical flow algorithm has problems with the concrete texture, probably I should have used motion blur.

3sculpt.mov
User avatar
Dade
Developer
Developer
Posts: 5672
Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

Re: Spaceframe #2

Post by Dade »

epilectrolytics wrote: Thu Mar 21, 2019 8:48 pm Also OIDN does not work well with volumes (It's a mystery to me why OIDN doesn't like GODRAYS - probably another dyslexic issue).
It is likely to be the Albedo AOV, it is unknow how volumes are supposed to be handled in Albedo pass for Oidn :?:

It may be better to not used the Albedo AOV at all and that case.
Support LuxCoreRender project with salts and bounties
Post Reply