Blender plugin

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nigec
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Joined: Mon Mar 11, 2019 8:50 am

Blender plugin

Post by nigec » Wed Mar 13, 2019 11:10 am

If I import FBX model I seem to loose the textures when Luxcore is enabled and it renders grey there's no texture associated if I enable nodes, but in the preview I see the texture applied
Am I missing something? I'm not a Blender user
Its the official version from the main site, and Blender 2.79b, Windows 10
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Dade
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Re: Blender plugin

Post by Dade » Wed Mar 13, 2019 11:31 am

nigec wrote:
Wed Mar 13, 2019 11:10 am
If I import FBX model I seem to loose the textures when Luxcore is enabled and it renders grey there's no texture associated if I enable nodes, but in the preview I see the texture applied
Am I missing something? I'm not a Blender user
Its the official version from the main site, and Blender 2.79b, Windows 10
I assume Blender import process define the texture only for Blender internal and Cycles. BlendLuxCore could probably be extended to use the texture with the default clay material :idea:
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nigec
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Joined: Mon Mar 11, 2019 8:50 am

Re: Blender plugin

Post by nigec » Wed Mar 13, 2019 11:42 am

I'm been trying some things;
Cycles will display the same behavour IF a different render engine is enabled ie Blender's default, if Cycles is enabled it'll render a FBX fine
So I guess its Blender thing really, it would be nice if the textures were applied if Luxcore was enabled on import to match Cycles behaviour?
I'm a Sketchup user who imports to Blender for uv unwrapping etc and final renders :)

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B.Y.O.B.
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Re: Blender plugin

Post by B.Y.O.B. » Wed Mar 13, 2019 12:32 pm

You will have to set up the material (+ textures) yourself.
Or:
- someone writes a custom FBX importer that creates LuxCore materials (could extend the existing Blender addon, it's all Python AFAIK)
- someone writes a Cycles -> LuxCore material converter
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nigec
Posts: 25
Joined: Mon Mar 11, 2019 8:50 am

Re: Blender plugin

Post by nigec » Wed Mar 13, 2019 12:39 pm

Its not a problem, I just wanted to be sure it wasn't me doing something wrong :)
Sketchup to Blender I usually use placeholder textures just so the model has uv's and get replaced anyway

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