Dade wrote: ↑Mon Jan 28, 2019 4:47 pm
I totally forgot of direct hits on infinite lights, I only fixed area lights, I will apply the same fix to infinite.
Ok, fixed.
Thanks Dade.
When I run the Cornell scene with the default values, there are visible splotchy artefacts around the corners of the small boxes on the ground.
They can be reduced with high photon count and not too small lookup radius but they don't disappear entirely.
I've heard about this problem from other renderers too so I fear there's no easy solution to this?
Last edited by epilectrolytics on Tue Jan 29, 2019 4:27 pm, edited 1 time in total.
Dade wrote: ↑Mon Jan 28, 2019 4:47 pm
I totally forgot of direct hits on infinite lights, I only fixed area lights, I will apply the same fix to infinite.
Ok, fixed.
Thanks Dade.
When I run the Cornell scene with the default values, there are visible splotchy artefacts around the corners of the small boxes on the ground.
They can be reduced with high photon count and not to small lookup radius but they don't disappear entirely.
I've heard about this problem from other renderers too so I fear there's no easy solution to this?
Is this caustic cache artifact or indirect lighting?