Page 22 of 23
Re: LuxCoreRender daily/automatic builds
Posted: Wed Jan 25, 2023 3:51 pm
by u3dreal
Again this stupid Mono Framework ....
I'll update later.
Re: LuxCoreRender daily/automatic builds
Posted: Wed Jan 25, 2023 6:37 pm
by u3dreal
OK now all should be ....
Re: LuxCoreRender daily/automatic builds
Posted: Thu Jan 26, 2023 11:47 am
by MCurto
I really hate to be the person that keeps nagging and saying it isn't.
Last build of 17h ago, in 3.41 installs, but when you switch to rendered view gives unspecified error:
I don't know to what error log it refers to, couldn't find any in my temp folder (open $TMPDIR), or any other relevant locations like Home or Blender App support in Library.
I ran Blender trought terminal with debug (don't know if there's a specific flag for Lux)
Debug file:
https://drive.google.com/file/d/1jyei1G ... share_link
Then the same release runs just fine after it compiles kernels in 3.3. But going back to 3.4 has the same behaviour
EDIT: Also found this, presumably written by you (?) , is it still relevant to new Mac versions?:
https://wiki.luxcorerender.org/Compilin ... _10.13_.2B
BTW: I keep working in 3.3.3 and all is fine, have no issues with the Lux reselase not working in 3.4x , maybe just better to keep a warning somewhere there are compatibility issues with 3.4.x?
Re: LuxCoreRender daily/automatic builds
Posted: Thu Jan 26, 2023 12:10 pm
by u3dreal
You can find it here ... i had something similar but after rendering the viewport works ...
The jpeg error is gone though.
what is you error ?
Re: LuxCoreRender daily/automatic builds
Posted: Thu Jan 26, 2023 12:20 pm
by MCurto
Same as yours? CUDA?
And yes, its viewport only, it renders fine, even the Oranje Juice scene that was throwing errors.
Re: LuxCoreRender daily/automatic builds
Posted: Thu Jan 26, 2023 12:35 pm
by u3dreal
It seems to be acociated with viewport denoising beeing enabled ... all works when disabled
Re: LuxCoreRender daily/automatic builds
Posted: Thu Jan 26, 2023 1:18 pm
by MCurto
Right....
also, there's no option in 3.4 to change Denoiser for Viewport:
3.3:
Surely that's the problem
Re: LuxCoreRender daily/automatic builds
Posted: Thu Jan 26, 2023 6:10 pm
by u3dreal
RuntimeError: module compiled against API version 0x10 but this version of numpy is 0xf
ImportError: numpy.core._multiarray_umath failed to import
it seems numpy is wrong version ..... will test
Re: LuxCoreRender daily/automatic builds
Posted: Thu Jan 26, 2023 6:53 pm
by u3dreal
No that was not the problem ..
Traceback (most recent call last):
File "/Volumes/TOSHIBA_EXT/GitHub/Blender_Addons_2020/addons/BlendLuxCore/ui/render/viewport.py", line 68, in draw
can_use_optix = viewport.can_use_optix_denoiser(context)
File "/Volumes/TOSHIBA_EXT/GitHub/Blender_Addons_2020/addons/BlendLuxCore/properties/viewport.py", line 71, in can_use_optix_denoiser
if data.Get(prefix + ".cuda.compute.major").GetInt() >= 5:
RuntimeError: Undefined property in Properties::Get(): opencl.device.1.cuda.compute.major
seems to be a missing property ... now it is time to ask if this is only macOS ... does anyone have this problem on win etc ?
Re: LuxCoreRender daily/automatic builds
Posted: Thu Jan 26, 2023 9:45 pm
by neo2068
Traceback (most recent call last):
File "/Volumes/TOSHIBA_EXT/GitHub/Blender_Addons_2020/addons/BlendLuxCore/ui/render/viewport.py", line 68, in draw
can_use_optix = viewport.can_use_optix_denoiser(context)
File "/Volumes/TOSHIBA_EXT/GitHub/Blender_Addons_2020/addons/BlendLuxCore/properties/viewport.py", line 71, in can_use_optix_denoiser
if data.Get(prefix + ".cuda.compute.major").GetInt() >= 5:
RuntimeError: Undefined property in Properties::Get(): opencl.device.1.cuda.compute.major
I recently added this check to only run OPTIX denoiser on newer Nvidia cards but this seems to give an error for non NVIDIA cards. I will push a fix soon.