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Re: LuxCoreRender daily/automatic builds

Posted: Tue Jan 03, 2023 11:38 am
by Luximage
In blender 3.4.1 with the latest blendluxcore build assigning multiple materials to an object is fixed and working now!

Re: LuxCoreRender daily/automatic builds

Posted: Fri Jan 06, 2023 10:20 pm
by MCurto
Does the Mac version requires any special adaptations/extra work?

Re: LuxCoreRender daily/automatic builds

Posted: Sun Jan 08, 2023 8:45 am
by acasta69
MCurto wrote: Fri Jan 06, 2023 10:20 pm Does the Mac version requires any special adaptations/extra work?
Apparently the Mac build does not succeed because of an expired certificate.
Maybe u3dreal can fix that, if he has time. Let's wait and see.

Re: LuxCoreRender daily/automatic builds

Posted: Tue Jan 10, 2023 8:18 pm
by MCurto
Since ATM there isn't any link to the previous Mac alpha build here is the link if someone is searching/looking for to use with 3.3.x

https://drive.google.com/file/d/16n3ztp ... share_link

Re: LuxCoreRender daily/automatic builds

Posted: Thu Jan 19, 2023 7:44 pm
by u3dreal
I'm on it ... one sec ... äähh ... day :shock:

Re: LuxCoreRender daily/automatic builds

Posted: Thu Jan 19, 2023 9:50 pm
by u3dreal
should be fixed now :?

Re: LuxCoreRender daily/automatic builds

Posted: Fri Jan 20, 2023 2:46 pm
by MCurto
u3dreal wrote: Thu Jan 19, 2023 9:50 pm should be fixed now :?
It is indeed.As far as I can see all working fine in 3.3.2 and 3.4.1

Tks a lot.

EDIT:Maybe I spoke too soon:
Screenshot 2023-01-20 at 15.18.26.jpg
Gonna revert back to previous version to see what's the matter.

Re: LuxCoreRender daily/automatic builds

Posted: Fri Jan 20, 2023 3:53 pm
by MCurto
(error = JPEG error: Wrong JPEG library version: library is 90, caller expects 80

Is only present in this new Mac build, both in 3.3.2 and 3.4.1 - Reverted back to the old version and all is well in 3.3.2

Just to make it clear: I did go trought all the steps, disabled LUX,restarted Blender, deleted LUX, deleted "luxcorerender.org" folder and restarted Mac before installing new build, compiled kernels and it works.But stalls on that error if scene has JPGs.

I'm on 12.6.2 on a 2013 Mac Pro but will retry at home on iMac.

Re: LuxCoreRender daily/automatic builds

Posted: Fri Jan 20, 2023 4:39 pm
by u3dreal
Oh no i hate compiling ... need to recompile the whole dpes ... there was a wrong jpg lib sneaking in there ..
give me another day

Re: LuxCoreRender daily/automatic builds

Posted: Fri Jan 20, 2023 4:54 pm
by MCurto
I'm good, have a previous version and not missing anything about 3.4, just reporting.

BTW: Ty for doing it.I promise I'm gonna force my son to teach me how to do that. :D