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Re: LuxCoreRender daily/automatic builds

Posted: Sun Jan 09, 2022 11:13 pm
by MCurto
I'm sorry if I spread any misinformation, I did try yesterday and couldn't get it to work (same kind of error i would get in Mac before the 2.6.1 upgrade) retested again today and it does work with latest release on Fedora35. Most probably a user (my) error of some sort.Sry once more.

Re: LuxCoreRender daily/automatic builds

Posted: Sun Jan 23, 2022 8:11 pm
by acasta69
Azure DevOps pipelines have discontinued the image "macOS-10.14", so MacOS daily builds are now failing.
At the moment this is not a problem: the latest changes are only typo corrections so that the "latest" image is up-to-date also for MacOS.
But can we switch to the image "macOS-10.15", or would that cause problems in the build?
I am a bit reluctant to just try it in order not to lose the available and working MacOS binaries.

U3dreal, could you please look into this, or let me know if I can just change to the newer image?

Re: LuxCoreRender daily/automatic builds

Posted: Mon Jan 24, 2022 4:10 pm
by S0rda
Tried to get it to work with blender 3.0 and latest daily build, kernel compilation error.

Re: LuxCoreRender daily/automatic builds

Posted: Mon Jan 24, 2022 6:52 pm
by kintuX
What OS?

W10, Blender 3.01RC and Latest BlendLuxCore 2.61 (homebrew) works fine.
Only issues have lately started to appear w/ Blender 3.1 Alpha (corrupt geo).

Re: LuxCoreRender daily/automatic builds

Posted: Mon Jan 24, 2022 7:35 pm
by S0rda
Sorry, I didn't point it out right away. win10

Re: LuxCoreRender daily/automatic builds

Posted: Mon Jan 24, 2022 7:41 pm
by S0rda
kintuX wrote: Mon Jan 24, 2022 6:52 pm What OS?

W10, Blender 3.01RC and Latest BlendLuxCore 2.61 (homebrew) works fine.
Only issues have lately started to appear w/ Blender 3.1 Alpha (corrupt geo).
Blender 3.0.0, Lux - 2.61alpha0

Re: LuxCoreRender daily/automatic builds

Posted: Mon Jan 24, 2022 8:01 pm
by kintuX
S0rda wrote: Mon Jan 24, 2022 7:41 pm
kintuX wrote: Mon Jan 24, 2022 6:52 pm What OS?

W10, Blender 3.01RC and Latest BlendLuxCore 2.61 (homebrew) works fine.
Only issues have lately started to appear w/ Blender 3.1 Alpha (corrupt geo).
Blender 3.0.0, Lux - 2.61alpha0
A-ok, could you please make a thread and post specifics (console error report, steps to repro...) in User Support forums
this one is reserved for auto-building issues.

Thanks ;)

Re: LuxCoreRender daily/automatic builds

Posted: Sun Jan 30, 2022 4:58 pm
by FloridaJo
MCurto wrote: Sun Jan 09, 2022 11:13 pm I'm sorry if I spread any misinformation, I did try yesterday and couldn't get it to work (same kind of error i would get in Mac before the 2.6.1 upgrade) retested again today and it does work with latest release on Fedora35. Most probably a user (my) error of some sort.Sry once more.
I am experiencing the same thing for 2.6 on 2.93.4lts

Re: LuxCoreRender daily/automatic builds

Posted: Wed Mar 16, 2022 8:19 pm
by marcatore
Hi,
I'd like to test the latest daily build with the Blender 3.1 support but when I follow the link I see this
Image

and I can't see the zip files.
Something wrong by me or by the building system?

Re: LuxCoreRender daily/automatic builds

Posted: Thu Mar 17, 2022 8:01 am
by acasta69
Hi, yes, apparently there has been a problem in the automatic build for BlendLuxCore.
I have run the pipeline again, hopefully everything's ok again in some minutes.

EDIT: It failed again, I have now run everything from scratch, including LuxCore. It will take 1 hour or so, let's see...

EDIT 2: it looks all right now