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Re: LuxCoreRender daily/automatic builds

Posted: Wed Dec 15, 2021 1:18 pm
by JulianoLisboa
Hi, when will we have a working build in Blender 3.0?

Re: LuxCoreRender daily/automatic builds

Posted: Thu Dec 30, 2021 2:47 pm
by BlairKnox
Just checking. Does the BlendLuxCore latest build (pre-release) work for blender v3.0

Re: LuxCoreRender daily/automatic builds

Posted: Thu Dec 30, 2021 3:20 pm
by Dade
BlairKnox wrote: Thu Dec 30, 2021 2:47 pm Just checking. Does the BlendLuxCore latest build (pre-release) work for blender v3.0
I think not yet.

Re: LuxCoreRender daily/automatic builds

Posted: Thu Jan 06, 2022 12:25 pm
by Dade
The next, under compilation, build should work fine with Blender v3.0. The source of the problem is a broken NumPy version used to compile Blender.

We have a workaround for that problem but it required to rollback a patch for a minor bug. It should effect only people exporting scene in text format for LuxCoreUI: viewtopic.php?f=4&t=3505

We will look for a different solution of the original problem too (one that doesn't trigger the broken Blender v3.0 NumPy).

Re: LuxCoreRender daily/automatic builds

Posted: Thu Jan 06, 2022 12:27 pm
by JulianoLisboa
Dade wrote: Thu Jan 06, 2022 12:25 pm The next, under compilation, build should work fine with Blender v3.0. The source of the problem is a broken NumPy version used to compile Blender.

We have a workaround for that problem but it required to rollback a patch for a minor bug. It should effect only people exporting scene in text format for LuxCoreUI: viewtopic.php?f=4&t=3505

We will look for a different solution of the original problem too (one that doesn't trigger the broken Blender v3.0 NumPy).
Very good Dade, looking forward to it. Thanks

Re: LuxCoreRender daily/automatic builds

Posted: Sat Jan 08, 2022 5:15 pm
by MCurto
I think there might be a slight problem with GitHub linux version for latest build 2.6.1, i've tried in Fedora/Blender 3.0 and doesn't seem to be working, funny thing is the one I compiled does work: :)

https://drive.google.com/file/d/1c64NPb ... sp=sharing

Re: LuxCoreRender daily/automatic builds

Posted: Sat Jan 08, 2022 9:19 pm
by marcbartels
MCurto wrote: Sat Jan 08, 2022 5:15 pm I think there might be a slight problem with GitHub linux version for latest build 2.6.1, i've tried in Fedora/Blender 3.0 and doesn't seem to be working, funny thing is the one I compiled does work: :)
I can confirm this is working, but the daily build is not.
Using Manjaro and Blender 3.0

Re: LuxCoreRender daily/automatic builds

Posted: Sun Jan 09, 2022 11:28 am
by Dade
Actually, LuxCore has always worked with Blender v3.0 on Linux, it was a Windows-only problem. I have downloaded the latest build and tried with Blender v3.0 on my Linux Ubuntu and it is working fine for me.

What kind of problem do you have ? A crash ? Is Blender v2.93+BlendLuxCore working ?

Re: LuxCoreRender daily/automatic builds

Posted: Sun Jan 09, 2022 3:50 pm
by Dez!
I can confirm that ElementaryOS has been running smoothly around the clock. I've been using it in Blender 3 since January 4.

Re: LuxCoreRender daily/automatic builds

Posted: Sun Jan 09, 2022 8:15 pm
by marcbartels
It is working correctly on Blender 2.93.

In Blender 3.0 on enabling the addon this error occurs:

Code: Select all

Making LuxCore denoiser executable
Traceback (most recent call last):
  File "/usr/share/blender/3.0/scripts/modules/addon_utils.py", line 351, in enable
    mod = __import__(module_name)
  File "/home/marc/.config/blender/3.0/scripts/addons/BlendLuxCore/__init__.py", line 66, in <module>
    raise Exception(msg + "\n\nImportError: %s" % error) from None
Exception: 

Could not import pyluxcore.

ImportError: /home/marc/.config/blender/3.0/scripts/addons/BlendLuxCore/bin/pyluxcore.so: undefined symbol: _PyTraceMalloc_NewReference