Help for displacement implementation

Discussion related to the LuxCore functionality, implementations and API.
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daros
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Help for displacement implementation

Post by daros »

Hi Code HD, how are you?
Are you developing the blendluxcore? If yes we need your help regarding the displacement implementation in felix render.
Let me know!
Thanks
CodeHD
Developer
Developer
Posts: 527
Joined: Tue Dec 11, 2018 12:38 pm
Location: Germany

Re: Help for displacement implementation

Post by CodeHD »

Hi,
yes, I am still around and active.

Do you want to share some details here (publicly), or shall we get in touch via email?
I'll be happy to help if I can.
daros
Posts: 311
Joined: Thu Dec 12, 2019 3:25 pm
Location: inside human language
Contact:

Re: Help for displacement implementation

Post by daros »

Hi CodeHD, thanks for you availability. The issue we had was caused by the multithreaded texture loading which we implemented in luxcore for 10x faster scene loading in ultra large scenes. Apparently this code is not present in the public luxcore release, so don't worry. We had to make an exception for displacement related textures and now everything works smoothly.
photo_2026-08-12_15-54-15.jpg
CodeHD
Developer
Developer
Posts: 527
Joined: Tue Dec 11, 2018 12:38 pm
Location: Germany

Re: Help for displacement implementation

Post by CodeHD »

Hi daros,
ok, thanks for the update. Good to know you already found the problem.

Indeed, we still did not actively include your changes into our repository. Ongoing backend work and limited time has still been driving this back.

I still have the link to the repository you shared last year locally and did not forget about it.
Currently we are looking at some post-2.11 cleanup and documentation tasks.
Afterwards, for v2.12, I want to improve the planning further compared to the previous release, I will include review of your changes again in those ToDo.
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