I agree: deformation motionblur would be very welcome feature.Egert_Kanep wrote: Mon Apr 07, 2025 2:44 pmPerhaps this would also give motivation to look into deformation motionblur.Replace Embree3 by Embree4
forward.
Alembic files can deliver velocity information in blender these days and is supported by cycles so i think there must be some way to deliver velocity to luxcore also.
The other thing that i am missing is caustics that would see trough transparent objects (same with reflections - so refraction and reflections doesn't support light tracing - in blender it works) - maybe intel's path guiding technique would be one solution because blender is using that one and it works.
I mean this: see the images (the other one has glass feature on both objects / refraction: no caustics.. and the other screenshot has two objects where other one has glass shader and other one has metal shader and there is no caustics on reflection). Damn I am bad explaining things, i hope screenshots are clear enough to explain "problem"
But i think deformation motion blur is more important feature.