[Solved] Mirrors

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davorin
Posts: 19
Joined: Fri Oct 05, 2018 1:41 pm

[Solved] Mirrors

Post by davorin » Mon Oct 08, 2018 6:24 pm

Evnin'

I did a small sample where a spot light beams an image file onto a semi transparent glass material via a mirror object....which renders not bad inside blender...

What puzzles me is the fact that I see in the render output the casted image also on the mirror...and reflections of it at the sides...

Theoretically I shouldn't see this...only parts of the scene reflected in it...

Anything I am doing wrong here?

At least I am happy it works via a mirror...haven't found any other renderer capable of doing this.
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68CF56CD-1DBE-475B-B55A-2D778A917A2A.png
Last edited by davorin on Tue Oct 09, 2018 1:51 pm, edited 1 time in total.
macOS 10.3.6, i7-7700, 32GB RAM, GTX1060 6GB

davorin
Posts: 19
Joined: Fri Oct 05, 2018 1:41 pm

Re: Mirrors

Post by davorin » Tue Oct 09, 2018 6:45 am

Stupid me...mirror was set as glossy and not as mirror...

But still dunno how to get rid of all those heavy noise in the render output...
macOS 10.3.6, i7-7700, 32GB RAM, GTX1060 6GB

lighting_freak
Posts: 109
Joined: Thu Jan 18, 2018 6:02 pm

Re: Mirrors

Post by lighting_freak » Tue Oct 09, 2018 9:08 am

Hi davorin,

could you post your sample scene, please.
It will help to understand your described issues.
Thanks.

BR
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davorin
Posts: 19
Joined: Fri Oct 05, 2018 1:41 pm

Re: Mirrors

Post by davorin » Tue Oct 09, 2018 9:18 am

Just rendering now again (o;

Actually it doesn't look to bad now...played around with the camera settings...
Attachments
ish_display_2.blend
(1.22 MiB) Downloaded 12 times
ish_display.png
dusch_display_transparent.png
macOS 10.3.6, i7-7700, 32GB RAM, GTX1060 6GB

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