first of all thanks for the great work with the MacOS version of LuxCore!
Having no coding skills I'm hesitant to post on the developer forum and opened this user support thread instead.
robbrown wrote: ↑
Tue Nov 20, 2018 8:31 am
Mac OS 10.12 support: I had picked 10.13 because it was convenient and a quick starting point. Once things are a little more stable I can look into back support as there weren't any large issues with 10.12 other than I didn't have a 10.12 machine lying around.
10.12 -> 10.13 problems solved? @epilectrolytics, I realize it's been a while but would you recall what issues went away from upgrading to 10.13.6? I'd like to document this stuff so if in a month or two from now there's still interest in 10.12 I know what to tackle.
I'm fine with LuxCore running on 10.13, but it would be helpful to have a disclaimer on the download page (like "developed and tested on High Sierra") to avoid confusion.
In my MacBook is an nVidia GT750M and on 10.13 Apple dropped Cuda Support, I couldn't run Blender before I figured out how to install nVidia webdrivers.
On 10.12 LuxCore and BlendLuxCore were crashing all over the place while on 10.13 I could do simple scenes and render them.
Being suspicious of the nVidia thing I have now (Blend)LuxCore non-openCL only on 10.13 while on my 10.12 system I reverted back to the old LuxRender because there SDS paths and rough glass render better with Bidir.
Because of LuxCore and BlendLuxCore, openCL and non-openCL, 10.12 and 10.13 being eight possible combinations I'm quite confused and don't recall anymore what went wrong when in which version...
But I'm willing to get back to LuxCore on 10.12 in a month and help with testing
Benchmark File Crash: Just to make sure I know which file we're referencing is everyone talking about this file for the Lux Benchmark Blender file? viewtopic.php?f=3&t=574
I'm able to run this on my MacBookPro 13" non-OpenCL and my MacPro 2010 non-OpenCL (OpenCL crashes with Mix nodes)
I can't open the bcf binary of this file (A cfg I could hack) with the standalone version getting errors like
Code: Select all
RenderSession starting error:
OpenCL device selection string has the wrong length, must be 3 instead of 1
on openCL and
Code: Select all
RenderConfig loading error:
Unknown render engine type in RenderEngine::ToProperties(): PATHOCL
The blend file I can open but it crashes when trying to render.
You aware there's a new volunteer
for developing ?
Keep up the good work!