bidir vs Photon GI (CPU)
Posted: Thu Jul 21, 2022 1:32 pm
bidir vs Photon GI (CPU)
Some tests which do not make me wiser.
All glass surfaces have white shadow.
Bidir Photon GI
Bidir Photon GI
Those are my photon Gi settings:
light.maxdepth 64
path.maxdepth 256
sampler.metropolis.maxconsecutivereject 512
renderengine.type "PATHCPU"
sampler.type "SOBOL"
film.filter.type "NONE"
lightstrategy.type "LOG_POWER"
sampler.metropolis.largesteprate 0.4
sampler.metropolis.imagemutationrate 0.10000000000000001
film.filter.width 1.5
film.opencl.enable 0
path.forceblackbackground.enable 0
filesaver.renderengine.type "BIDIRCPU"
filesaver.format "TXT"
path.clamping.variance.maxvalue 200000
scene.epsilon.min 0.000001
scene.epsilon.max 0.1
path.albedospecular.type "REFLECT_TRANSMIT"
path.albedospecular.glossinessthreshold 0.05
path.photongi.photon.maxcount 20000000
path.photongi.photon.maxdepth 64
path.photongi.glossinessusagethreshold 0.049
path.photongi.indirect.enabled 1
path.photongi.indirect.maxsize 0
path.photongi.indirect.haltthreshold 0.05
path.photongi.indirect.lookup.radius 0
path.photongi.indirect.lookup.normalangle 10
path.photongi.indirect.usagethresholdscale 8
path.photongi.caustic.enabled 1
path.photongi.caustic.maxsize 1000000
path.photongi.caustic.lookup.radius 0.025
path.photongi.caustic.lookup.normalangle 10
path.photongi.caustic.updatespp 8
path.photongi.caustic.updatespp.radiusreduction 0.96
path.photongi.caustic.updatespp.minradius 0.003
path.photongi.persistent.file -------
path.hybridbackforward.enable 1
path.hybridbackforward.partition 0.8
path.hybridbackforward.glossinessthreshold 0.1
Some tests which do not make me wiser.
All glass surfaces have white shadow.
Bidir Photon GI
Bidir Photon GI
Those are my photon Gi settings:
light.maxdepth 64
path.maxdepth 256
sampler.metropolis.maxconsecutivereject 512
renderengine.type "PATHCPU"
sampler.type "SOBOL"
film.filter.type "NONE"
lightstrategy.type "LOG_POWER"
sampler.metropolis.largesteprate 0.4
sampler.metropolis.imagemutationrate 0.10000000000000001
film.filter.width 1.5
film.opencl.enable 0
path.forceblackbackground.enable 0
filesaver.renderengine.type "BIDIRCPU"
filesaver.format "TXT"
path.clamping.variance.maxvalue 200000
scene.epsilon.min 0.000001
scene.epsilon.max 0.1
path.albedospecular.type "REFLECT_TRANSMIT"
path.albedospecular.glossinessthreshold 0.05
path.photongi.photon.maxcount 20000000
path.photongi.photon.maxdepth 64
path.photongi.glossinessusagethreshold 0.049
path.photongi.indirect.enabled 1
path.photongi.indirect.maxsize 0
path.photongi.indirect.haltthreshold 0.05
path.photongi.indirect.lookup.radius 0
path.photongi.indirect.lookup.normalangle 10
path.photongi.indirect.usagethresholdscale 8
path.photongi.caustic.enabled 1
path.photongi.caustic.maxsize 1000000
path.photongi.caustic.lookup.radius 0.025
path.photongi.caustic.lookup.normalangle 10
path.photongi.caustic.updatespp 8
path.photongi.caustic.updatespp.radiusreduction 0.96
path.photongi.caustic.updatespp.minradius 0.003
path.photongi.persistent.file -------
path.hybridbackforward.enable 1
path.hybridbackforward.partition 0.8
path.hybridbackforward.glossinessthreshold 0.1