Page 1 of 1

material and lightning setup advice needed

Posted: Thu May 12, 2022 12:36 pm
by mnm
I try make corridor with doors.

When I use glossy shader I got this:
glossy door shader
glossy door shader
There is noticeable difference in glossy on left door.
glossy_door_mat.png

With Disney shader I got this:
disney door shader
disney door shader
disney_door_mat.png
I don't understand why it is different in case of glossy shader. Sometimes use of glossy shader is enough but I don't mind use Disney instead. Is there situation when is better use one than the other?

For floor material, do you think it needs some tweaking? I somehow 'feel' more bump and maybe less glossy/roughness.
disney floor shader
disney floor shader
disney_floor_mat.png

Re: material and lightning setup advice needed

Posted: Thu May 12, 2022 3:00 pm
by Martini
mnm wrote: Thu May 12, 2022 12:36 pm There is noticeable difference in glossy on left door.
Could it be the object normals? Check using the facing direction overlay (every face should have a BLUE overlay) and recalculate normals if needed. Also check that in case you might have custom split normals data (Object Data properties -> Geometry Data) and clear that, recalculate normals after.

When weird shading problems, always check normals :)

Re: material and lightning setup advice needed

Posted: Wed May 18, 2022 5:17 am
by mnm
I am in hurry so just quick notes:

- normals - I know this but normals are alright
- custom split normals data - i don't know about this but i don't use any

I found out that if object is copied with 'shift+D' there is no problem with shader. If it is copied with 'alt+D' the problem exist. Strange is that the door rim is also copied with 'alt+D' and shader seems ok.