Dade wrote: ↑Wed Jan 17, 2018 11:03 am
But I'm quite sure it is a problem related to the 960 light sources and not the glass material. Going to check what is going wrong in that case.
I should have fixed the problem with many lights too:
Support LuxCoreRender project with salts and bounties
Dade wrote: ↑Wed Jan 17, 2018 11:03 am
But I'm quite sure it is a problem related to the 960 light sources and not the glass material. Going to check what is going wrong in that case.
I should have fixed the problem with many lights too:
bidir.jpg
Impressive improvement indeed, can't wait to test the new alpha