flat shading when using homogeneous volume
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
flat shading when using homogeneous volume
I made the material completely transparent and noticed that Volume shows flat shading. Is this the right behavior? it looks weird.
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Re: flat shading when using homogeneous volume
Yes, the geometry is faceted so the definition of the volume inside is faceted too.
Yes, but there is nothing you can do but subdividing the surface more. Normal interpolation can resolve this problem for shading (aka fake a truly curved surface) but the geometry is still defined by the flat triangles.
Re: flat shading when using homogeneous volume
Indeed¸all engines render volume like this. In other words, since there's no surface, normals are taken out of equation = no smoothing.
eg
corona cycles
eg
corona cycles
Re: flat shading when using homogeneous volume
Thanks for the answers and experiences with other engines. Amazing. Now I will think about it beforehand, in the process of modeling
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
http://dezigner.tilda.ws/
http://dezigner.tilda.ws/