The Darkness - New type of Art with LuxCore
Posted: Mon Jan 03, 2022 10:27 pm
Personally, I love particles, simulation, and volumes so I always like to recreate a few popular works and because of that, I decide to add more support for particles in MaxToLux to be able to somehow render particles through luxCoreRender.
And now, I'm super excited to announce that flow is now supported in MaxToLux, od course there are a few limitations considering that LuxCore doesn't support particles natively so you need to add a tyMessher or any type of geometry node in tyFlow to be able to render particles.
3dsmax particle flow can be rendered by the same technique but the display geometry will not work yet.
textures on the head projected by a camera projection map in luxcore latest build, thanks to Dade for implementation.
The darkness Here is another render that I created by using the same technique but slightly different in position of particles and using different types of textures and material nodes. Silence is Golden I will shader material nodes, light setup and perhaps create a tutorial of it later.
And now, I'm super excited to announce that flow is now supported in MaxToLux, od course there are a few limitations considering that LuxCore doesn't support particles natively so you need to add a tyMessher or any type of geometry node in tyFlow to be able to render particles.
3dsmax particle flow can be rendered by the same technique but the display geometry will not work yet.
textures on the head projected by a camera projection map in luxcore latest build, thanks to Dade for implementation.
The darkness Here is another render that I created by using the same technique but slightly different in position of particles and using different types of textures and material nodes. Silence is Golden I will shader material nodes, light setup and perhaps create a tutorial of it later.