I'm having trouble making this kind of plastic.
I need help.
I need this kind of translucency
I need this glossiness (like porcelain)
I tried creating this in Cycles
It's about the same thing. But I want better, and I want Luxcore.
I have prepared the files: https://dropmefiles.com/Hgq6M
How to make white, translucent, glossy plastic
How to make white, translucent, glossy plastic
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
http://dezigner.tilda.ws/
http://dezigner.tilda.ws/
Re: How to make white, translucent, glossy plastic
glossy transluscent with dark diffuse shader.
Darker diffuse increase transluscent effect.
Darker diffuse increase transluscent effect.
Re: How to make white, translucent, glossy plastic
With these settings, the object does not become transparent.
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
http://dezigner.tilda.ws/
http://dezigner.tilda.ws/
Re: How to make white, translucent, glossy plastic
Normal I ask the name and caracteristic of the real world material to mimic.
This way it is much easier. But for what I understand you just need a clear glass
with an homogenous white volume inside.
This way it is much easier. But for what I understand you just need a clear glass
with an homogenous white volume inside.
Re: How to make white, translucent, glossy plastic
Yes.
And here is the problem that accompanies me in every material that has a volume - the objects behind (which are visible through the transparency of the volume) have clear contours.
I get like this and I need it to be blurred and I don't understand what you need to do to get this blurring effect with homogeneous volume
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
http://dezigner.tilda.ws/
http://dezigner.tilda.ws/
Re: How to make white, translucent, glossy plastic
so just check the rough glass box.
It should do the trick.
It should do the trick.
Re: How to make white, translucent, glossy plastic
few test :
rough glass + 75% white shadow without volume inside
rough glass + 75% white shadow + small volume inside
rough glass + 75% white shadow + high density volume inside
Blendfile : HDR : https://polyhaven.com/a/small_hangar_01
rough glass + 75% white shadow without volume inside
rough glass + 75% white shadow + small volume inside
rough glass + 75% white shadow + high density volume inside
Blendfile : HDR : https://polyhaven.com/a/small_hangar_01
Re: How to make white, translucent, glossy plastic
For sharp reflections, you can add a glossycoating material with low roughness.
Re: How to make white, translucent, glossy plastic
Thank you guys for your time and attention. This is a very important question for me that I have been stumbling over for a long time.
Thank you.
So, the glass material has the ability to blur the transparency through roughness, and then bring back the gloss by adding a glossy coating
![Image](https://i.imgur.com/S8LE0CH.png)
It doesn't seem right to me to make plastic objects with glass material. Is it possible to blur the transparency of Glossy materials?
![Image](https://i.imgur.com/eLSBTHL.png)
Thank you.
So, the glass material has the ability to blur the transparency through roughness, and then bring back the gloss by adding a glossy coating
![Image](https://i.imgur.com/S8LE0CH.png)
It doesn't seem right to me to make plastic objects with glass material. Is it possible to blur the transparency of Glossy materials?
![Image](https://i.imgur.com/eLSBTHL.png)
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
http://dezigner.tilda.ws/
http://dezigner.tilda.ws/
Re: How to make white, translucent, glossy plastic
If I increase the Scattering Scale parameter, I get a darkening. And this is correct - the number of microparticles inside the material increases.
![Image](https://i.imgur.com/RaNsDXb.png)
If I act similarly to the glass material and increase the Roughness parameter, then the glare is blurred, without affecting the transparency in any way:
![Image](https://i.imgur.com/j1OOaXt.png)
![Image](https://i.imgur.com/RaNsDXb.png)
If I act similarly to the glass material and increase the Roughness parameter, then the glare is blurred, without affecting the transparency in any way:
![Image](https://i.imgur.com/j1OOaXt.png)
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
http://dezigner.tilda.ws/
http://dezigner.tilda.ws/