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val2
Posts: 2 Joined: Fri May 07, 2021 9:07 pm
Post
by val2 » Fri May 07, 2021 9:29 pm
I'm trying to use the shape modifiers but I can't get them to behave. I am attaching an image show a simple low poly sphere that I place a height displacement and a subdivision modifier. the displacement works but the underlying mesh shows up as a series of broken planes. AmI doing something wrong or is it a bug?
thanks,
Val
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Dade
Developer
Posts: 5675 Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy
Post
by Dade » Fri May 07, 2021 11:16 pm
This should happen only if sphere "tiles" do not share border edges (i.e. they are duplicated). Can you post a test .blend ?
val2
Posts: 2 Joined: Fri May 07, 2021 9:07 pm
Post
by val2 » Sat May 08, 2021 12:05 am
Ha, I worked it out. If shade smooth is on it works. If shade flat is on it tiles like the example.
Dade
Developer
Posts: 5675 Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy
Post
by Dade » Sat May 08, 2021 11:17 am
val2 wrote: Sat May 08, 2021 12:05 am
Ha, I worked it out. If shade smooth is on it works. If shade flat is on it tiles like the example.
Yes, because flat shade requires to duplicate the sharp edges (i.e. you have different normals on each side of the edge).