I would like to be able to tweak a material's colour and or glossiness during or after the render. I know how to do this in Cycles but can't seem to get the Material Index to show up in the Render layers input (like the light groups do) in lux?
- Assign a material index in the material output node
- Enable the Material ID AOV
- Use an "ID Mask" node to split the material ID AOV into the separate masks for various IDs: https://docs.blender.org/manual/en/dev/ ... _mask.html