Has anybody successfully tried to bake the Bevel node in Cycles and used it as an interim Bevel shader in Luxcore? The baking part in Cycles seems to work well, but using the baked normal map doesn't look right in Luxcore. Is there anything I have to take care about in Luxcore when using this workflow?
Here's a simple mesh and the corresponding normal map that I baked in Cycles - I used the OpenGL version of baking it.
http://www.argfx.at/upload/BakeBevel_01.zip
And here is the node setup that I used in Luxcore.

Cheers.