hey folks,
i discovered some problems with the "cycles2lux ported" procedual textures like "musgrave, voronoi etc" they behave not as in cycles, some slider didnt work or are gone and there is not as much control as in cycles, i want to have those nice sharp stainy musgrave. here a small video cycles musgrave and lux-musgrave, https://youtu.be/hJHQuceUgr0
it seems that the "dimension, lacunarity and the octave slider" in lux not work.
what im doing wrong?
greets andre
Procedual Texture problem cycles2lux
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Procedual Texture problem cycles2lux
I ported original Blender textures to Lux many years ago, the implementation in Cycles may have changed in the meantime. For instance, at the time, Blender code wasn't even thread safe.
I can check if something in a specific texture and a specific parameter has changed but procedural textures are a old idea coming form the days when we had kilobytes of ram. They are a particularly bad idea on GPUs.
I can check if something in a specific texture and a specific parameter has changed but procedural textures are a old idea coming form the days when we had kilobytes of ram. They are a particularly bad idea on GPUs.
Re: Procedual Texture problem cycles2lux
LuxCore only contains ports of the old Blender Internal textures.
The new textures in Cycles are not yet implemented in LuxCore.
The new textures in Cycles are not yet implemented in LuxCore.
Re: Procedual Texture problem cycles2lux
ok thanks, these proceduals are not implemented yet. so i have to change my workflow.