Yes, I have to admit I kind of forgot about this.
UVRandomMapping2D (and LocalRandomMapping3D)
Re: UVRandomMapping2D (and LocalRandomMapping3D)
Re: UVRandomMapping2D (and LocalRandomMapping3D)
Not a problem, we are here to remind and ask hahaha
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Re: UVRandomMapping2D (and LocalRandomMapping3D)
I have added support for UVRandomMapping2D to the Blender addon.
You can find it in the "Type" dropdown in the 2D mapping node.
LocalRandomMapping3D still to do.
You can find it in the "Type" dropdown in the 2D mapping node.
LocalRandomMapping3D still to do.
- Attachments
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- random_uv.blend
- (883.41 KiB) Downloaded 138 times
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Re: UVRandomMapping2D (and LocalRandomMapping3D)
Woooohooo! That's awesome. I'm sure that I'm not the only one who will appreciate this. With that checked off of the list, the bevel shader is the last position that would enable me to transfer my projects to Luxcore. But this is a huge step in that direction.
Thanks, man.
Thanks, man.
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Re: UVRandomMapping2D (and LocalRandomMapping3D)
What's the proper way to download this version of the addon? Will Luxcore V2.5 Beta1 be sufficient for this feature?
EDIT: Nevermind. I think I figured it out. Going to Coce->Download ZIP should be OK, right?
EDIT: Nevermind. I think I figured it out. Going to Coce->Download ZIP should be OK, right?
Re: UVRandomMapping2D (and LocalRandomMapping3D)
No, downloading the zip is not enough, because it doesn't contain the LuxCore binaries.AndreasResch wrote: ↑Tue Feb 23, 2021 1:13 pm What's the proper way to download this version of the addon? Will Luxcore V2.5 Beta1 be sufficient for this feature?
EDIT: Nevermind. I think I figured it out. Going to Coce->Download ZIP should be OK, right?
Go to the latest release here and open the assets dropdown: https://github.com/LuxCoreRender/BlendLuxCore/releases
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Re: UVRandomMapping2D (and LocalRandomMapping3D)
Ah - OK. I've overseen that little dropdown. Cheers.
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- Posts: 135
- Joined: Fri Jul 06, 2018 9:32 am
Re: UVRandomMapping2D (and LocalRandomMapping3D)
Works like a charm. Together with the Triplanar Mapping node this beats Cycles in usability. Awesome - Thanks again.