Holdout support
Re: Holdout support
This sounds like a great feature!
How is it going to behave in combinations? For example, a holdout material behind glass?
I can imagine to place it behind a window, so that you get the glass reflections from inside the room and the remaining transparency to make an "overlay" with another video that shows the outside.
How is it going to behave in combinations? For example, a holdout material behind glass?
I can imagine to place it behind a window, so that you get the glass reflections from inside the room and the remaining transparency to make an "overlay" with another video that shows the outside.
Re: Holdout support
At the moment, the red suzanne (the demo scene in linked issue) would be visible trough a glass (i.e. the holdout object is normally visible in anything but first path bounce). I assume this is the expected behavior but can be changedCodeHD wrote: ↑Tue Aug 04, 2020 2:24 pm How is it going to behave in combinations? For example, a holdout material behind glass?
I can imagine to place it behind a window, so that you get the glass reflections from inside the room and the remaining transparency to make an "overlay" with another video that shows the outside.