Hi everyone. First: congratulations and thanks for this amazing software. Ive always complaint about some features of cycles and finally luxcore is the answer. For sure i will donate and do my best to support this renderer.
The question im trying to find out is if there is a way of converting the sharp edges into rounded ones just for the render.
Thanks in advance
round edges?
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: round edges?
If you mean rounding the edges on shader level, there's a feature request about that: https://github.com/LuxCoreRender/LuxCore/issues/132
But it is not yet implemented.
But it is not yet implemented.
Re: round edges?
For now you can bake your normal map w/ Bevel node in Cycles & use it w/ LuxCore.
Re: round edges?
That's a cool idea!For now you can bake your normal map w/ Bevel node in Cycles & use it w/ LuxCore.