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Re: Blue noise dithered Sobol

Posted: Tue Nov 17, 2020 2:37 pm
by 14AUDDIN
Any updates on the development of Blue Noise dithered Sobol?

Re: Blue noise dithered Sobol

Posted: Tue Nov 17, 2020 3:02 pm
by juangea
Oh, I never did the tests, I'll check those tests next weekend, or at least I'll try

Re: Blue noise dithered Sobol

Posted: Sun Nov 22, 2020 2:34 pm
by 14AUDDIN
Did you manage to make any tests?

Re: Blue noise dithered Sobol

Posted: Tue Nov 24, 2020 3:23 pm
by juangea
Not yet, I'm testing a different thing right now, the possible benefit of a manual control of a GPU parameter to gain speed at the cost of VRam, after I finish these tests I'll do the tests about this with Cycles.

If you are curious here is my report so far:

https://github.com/LuxCoreRender/LuxCore/issues/471

Re: Blue noise dithered Sobol

Posted: Wed Mar 17, 2021 6:03 pm
by PetrT
Is any chance to see this feature(blue dithered sobol) in master or may be it is already happend :?:

Re: Blue noise dithered Sobol

Posted: Mon Jul 25, 2022 6:45 am
by kintuX
Here's an interesting blog post, which reminded me about work done here. Worth a look, it may help some. 8-)

Owen Scrambling Based Blue-Noise Dithered Sampling @ Psychopath Renderer

Re: Blue noise dithered Sobol

Posted: Mon Aug 15, 2022 12:17 pm
by kintuX