CGI tech news box
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Maybe this could be better and faster than current solution? https://www.disneyresearch.com/publicat ... denoising/
Re: CGI tech news box
Could it be... the next step for light caching?
Real-Time Global Illumination With Radiance Probes | Two Minute Papers #200 (YouTube)
Info/Papers/Video: Real-time Global Illumination by Precomputed Local Reconstruction from Sparse Radiance Probes
Real-Time Global Illumination With Radiance Probes | Two Minute Papers #200 (YouTube)
Info/Papers/Video: Real-time Global Illumination by Precomputed Local Reconstruction from Sparse Radiance Probes
Re: CGI tech news box
Already seen it before but decide to look closely at it today and it is really really mind blowing. Also notice that the more probes you have better will be the quality and rendering are always under 1scs. so we can match Brute Path tracing in just minute easily or with Beefy CpU or Opencl version on GPU in just few sec.Could it be... the next step for light caching?
Re: CGI tech news box
Looks like a good solution for games, maybe if 2.8-eevee would have this it could be pretty nice.
I'm not sure if this is a solution for caching that would work in tandem with pathtracing. Looks more like a completely different approach for GI than something you could mix with pt. it was impressive how it worked with glossy reflections though
Seeing how well recently DLCS works I think if that could be used as basis for ILCS(which I guess is how it's gonna be) it will be best solution. But I wonder if it also can help with rough glossy reflections similar to vray's lightcache.
I'm not sure if this is a solution for caching that would work in tandem with pathtracing. Looks more like a completely different approach for GI than something you could mix with pt. it was impressive how it worked with glossy reflections though
Seeing how well recently DLCS works I think if that could be used as basis for ILCS(which I guess is how it's gonna be) it will be best solution. But I wonder if it also can help with rough glossy reflections similar to vray's lightcache.
Re: CGI tech news box
Normally upcoming ILCS is more robuste than Vray light cache (it is suposed to be unbiased) so i expect less limitation.But I wonder if it also can help with rough glossy reflections similar to vray's lightcache.
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Re: CGI tech news box
"A Simple and Robust Mutation Strategy for the Metropolis
Light Transport Algorithm"
http://sirkan.iit.bme.hu/~szirmay/paper ... tronic.pdf
looks like it could be a simple way to increase the performance with little overhead.
Light Transport Algorithm"
http://sirkan.iit.bme.hu/~szirmay/paper ... tronic.pdf
looks like it could be a simple way to increase the performance with little overhead.
Re: CGI tech news box
https://twitter.com/h3r2tic/status/1061259372884443138Multiple importance sampling seems to work with reconstruction. Three sampling strategies fused by MIS: central pixel BRDF sampling, neighbor-stealing BRDF sampling, light sampling. Here in glorious 15fps on my GeForce 940M It's all specular btw, even the diffuse-looking walls
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Re: CGI tech news box
im pretty sure this idea the kelemen mlt paper. a variation of this is already implemented at the heart of luxcore and is available as the metropolis sampleroldladyfear wrote: ↑Sun Nov 11, 2018 4:26 am "A Simple and Robust Mutation Strategy for the Metropolis
Light Transport Algorithm"
http://sirkan.iit.bme.hu/~szirmay/paper ... tronic.pdf
looks like it could be a simple way to increase the performance with little overhead.
Re: CGI tech news box
http://drz.disneyresearch.com/~jnovak/p ... index.html
obviously ,i don't know much about this but If I knew how, I'd be willing to spend free time training the denoiser for luxcore.
obviously ,i don't know much about this but If I knew how, I'd be willing to spend free time training the denoiser for luxcore.