Discussion related to the LuxCore functionality, implementations and API.
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alpistinho
- Posts: 195
- Joined: Thu Jul 05, 2018 11:38 pm
- Location: Rio de Janeiro
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by alpistinho » Wed Oct 09, 2019 2:10 pm
I have implemented a new technique for sampling triangles that should provide better results on them.
This is based (copied) in
https://pharr.org/matt/blog/2019/02/27/ ... ing-1.html
The improvement should be most visible in scenes dominated by direct light.
Please give it a spin and keep a close eye for any issues
At 4 samples/pixel:
before:
after:
At 16 samples/pixel:
before:
after:
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happyboy
- Posts: 63
- Joined: Sat Jun 22, 2019 5:39 am
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by happyboy » Thu Oct 10, 2019 1:43 am
alpistinho wrote: ↑Wed Oct 09, 2019 2:10 pm
Please give it a spin and keep a close eye for any issues
The improvement is obvious! Thanks!
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Sharlybg
- Posts: 2528
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- Location: Ivory Coast
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by Sharlybg » Thu Oct 10, 2019 9:11 am
This is going to make product viz a lot faster. Thanks.
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Sharlybg
- Posts: 2528
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- Location: Ivory Coast
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by Sharlybg » Fri Oct 11, 2019 7:05 pm
It is activated by default or something special is needed in blendluxcore for that one ?
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alpistinho
- Posts: 195
- Joined: Thu Jul 05, 2018 11:38 pm
- Location: Rio de Janeiro
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by alpistinho » Fri Oct 11, 2019 7:26 pm
Sharlybg wrote: ↑Fri Oct 11, 2019 7:05 pm
It is activated by default or something special is needed in blendluxcore for that one ?
It replaces the old code, so nothing is needed.
I don't think the difference is that big outside a few specific cases, so you might not be able to promptly see the difference.