Bedroom test scene - 2.80

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Bedroom test scene - 2.80

Post by heverton » Sun Aug 11, 2019 8:46 pm

A quickly scene I made just to see what Luxcore was already capable of in 2.80... Seems to be pretty stable

Found a bug when used Glare node on compositor... An emission mesh kind of exploded (see example below)

What I changed from the default settings:
Halt condition: 8min
Light trace
GI Cache
Env. light cache

Camera: Linear, Gain 1, auto brightness disabled

Rendered using Ryzen 2600x
(OpenCL seems to not be working right now, right? When activated render got stuck)
Emission mesh exploded with glare node

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