Bedroom test scene - 2.80

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heverton
Posts: 5
Joined: Sat Apr 21, 2018 3:29 pm

Bedroom test scene - 2.80

Post by heverton » Sun Aug 11, 2019 8:46 pm

A quickly scene I made just to see what Luxcore was already capable of in 2.80... Seems to be pretty stable

Found a bug when used Glare node on compositor... An emission mesh kind of exploded (see example below)

What I changed from the default settings:
Halt condition: 8min
Light trace
DLSC
GI Cache
Env. light cache

Camera: Linear, Gain 1, auto brightness disabled

Rendered using Ryzen 2600x
(OpenCL seems to not be working right now, right? When activated render got stuck)
Attachments
post01.png
post02.png
03a.png
Emission mesh exploded with glare node

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