Rewrite homogeneous code

Discussion related to the Engine functionality, implementations and API.
Post Reply
madcat117
Posts: 54
Joined: Sat Dec 08, 2018 6:59 am

Rewrite homogeneous code

Post by madcat117 » Fri Jun 14, 2019 4:50 pm

Dade volumetric lighting takes way to long to render noise free even with many samples and it also takes way to long to compute too in general for 2.3 please fix this other render engines do not have this problem make sure you fix for metropolis and bi directional thank you :P

kintuX
Posts: 350
Joined: Wed Jan 10, 2018 2:37 am

Re: Rewrite homogeneous code

Post by kintuX » Fri Jun 14, 2019 5:13 pm

:roll: Instead of writing bunch of text, do provide some proof. Comparative study would be more than welcome.

User avatar
lacilaci
Donor
Donor
Posts: 1093
Joined: Fri May 04, 2018 5:16 am

Re: Rewrite homogeneous code

Post by lacilaci » Fri Jun 14, 2019 5:53 pm

but why?

madcat117
Posts: 54
Joined: Sat Dec 08, 2018 6:59 am

Re: Rewrite homogeneous code

Post by madcat117 » Fri Jun 14, 2019 9:29 pm

Kintux aren't you the person who claimed there was still bugged volumetric lighting after Dade fixed it oh wait you are the person anyways since I already ran tests at 5000 samples and Kintux has not, you will find that volumetrics takes 6 plus hours to calculate on a 1080p frame with good cpu and still noisy even though mutiscattering is disabled and 5000 samples on bi directional and metropolis was used. This is a outrageous time considering too that the scene is one room with 4 walls only and one light source sun lamp.

kintuX
Posts: 350
Joined: Wed Jan 10, 2018 2:37 am

Re: Rewrite homogeneous code

Post by kintuX » Sat Jun 15, 2019 10:16 am

madcat117 wrote:
Fri Jun 14, 2019 9:29 pm
Kintux aren't you the person who claimed there was still bugged volumetric lighting after Dade fixed it oh wait you are the person anyways since I already ran tests at 5000 samples and Kintux has not, you will find that volumetrics takes 6 plus hours to calculate on a 1080p frame with good cpu and still noisy even though mutiscattering is disabled and 5000 samples on bi directional and metropolis was used. This is a outrageous time considering too that the scene is one room with 4 walls only and one light source sun lamp.
Don't make me be your excuse, kiddo. :twisted:
Check again, i had my doubts, but i did my homework, now it's time to do yours! 8-)

madcat117
Posts: 54
Joined: Sat Dec 08, 2018 6:59 am

Re: Rewrite homogeneous code

Post by madcat117 » Sat Jun 15, 2019 11:50 am

still noisy kiddo LMFAO
noise.jpg

Image
aluminum chloride
Attachments
1471388183675.png

Post Reply