Interior & exterior gghouse

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CodeHD
Posts: 126
Joined: Tue Dec 11, 2018 12:38 pm

Re: Interior & exterior gghouse

Post by CodeHD » Fri May 17, 2019 1:07 pm

B.Y.O.B. wrote:
Fri May 17, 2019 12:32 pm
For correct rendering of the caustics, you will have to use Bidir + Metropolis.
In this case, I believe you need PGI cache, as the caustics viewed from outside the water will be SDS paths. BiDir would help if the camera is inside the water.

Fox
Posts: 235
Joined: Sat Mar 31, 2018 11:17 am

Re: Interior & exterior gghouse

Post by Fox » Fri May 17, 2019 8:58 pm

Peperepe77 wrote:
Tue May 14, 2019 2:40 pm
Hi guys, this is an update for exterior scene. I need help to create a good water material for the pool; now is a simple plane with glass material IOR 1,333.I should to add interior or exterior volume? There is a lux tutorial? Here references https://www.archdaily.com/907558/gg-house-sommet

exterior.jpg
CoolColJ shared nice water material, it's still up in Indigo material database.
If my conversion is right from absorption to transmission (if transmission is color at depth).

Absorption:
Depth 1m
R 0.966298
G 0.985604
B 0.981817

Scattering:
R 0.985789
G 0.986962
B 0.98815
Scale 0.010038

From the data in refractiveindex.info webpage i calculate the
ior 1.3262
Dispersion 0.002152

Do not use multiscattering, it's too slow

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